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Old April 1st, 2019, 08:29 AM
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Mobhack Mobhack is offline
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Default Re: Infantry class differences, MG fire modes while delaying

Unit classes exist for OOBs - if you only want a certain type in the mech companies, the leg companies, commando companies etc. Some unit classes have extra attributes - see the Game Guide (e.g. mountaineers are less affected by rough/impassable terrain for movement). Some classes are better as paratroopers (the para and commando classes) - ordinary guys thrown out the back of a plane will have more landing casualties.

There is basically no difference between a "heavy" section and a "light" one bar the name and the unit class. the heavy is typically used for e.g. a British platoon with the HQ and weapons section, the other 3 being of another class. Thus the HQ section has the PIAT and 2in mortar, the rifle sections have the regular platoon weapons.
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Old April 1st, 2019, 09:22 AM

anlubue anlubue is offline
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Default Re: Infantry class differences, MG fire modes while delaying

Thanks for the comprehensive explanations Andi, this makes me feel much safer for campaigning and selecting my core troops. I might have lost myself in troop selection, as extensive as the German oob is. Lastly I played with US Marines on a small, 10 map long campaign. That was easier for me, because the choice of useful units for my core was much simpler as a noob that I am.

Of course you have heard this many times, those who know the game for a long time know about the connections and love the game anyway. But actually, it's easy to peek behind the curtain as a freshman too and then the playing get's even better and better because it is a lot more fun knowing what to do. It becomes strategic for me and I like that step much.

That is because of the community and because you're so busy with us! Tsssss what I probably wanted to say was just thanks.

I am happy about that great game! Look for yourself, that is me after after triggering a mass panic in an idyllic mountain village near the danube.
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