.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #15  
Old April 4th, 2019, 02:02 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,998
Thanks: 492
Thanked 1,931 Times in 1,257 Posts
Mobhack is on a distinguished road
Default Re: Infantry class differences, MG fire modes while delaying

Making A0 a vehicle of some sort
- loses his artillery ability
- means the enemy planes will probably strafe him
- or some random tank will pop him

A0's job is to hide on the baseline. He is the link to off-map artillery (If you lose A0 then they will fall off the radio net more often) and if you lose A0, the campaign is over.

Loss of A0 is a bad thing on the morale front - it is more likely that your troops will reach "force broken" status if he is dead or in rout.

Don't risk A0, basically. Fighting is not his job - this is not SP1 where you were limited to about 24 core units so "Ramboing up" the A0 was worth the risk. Our cores can go up to 200.
Reply With Quote
The Following 2 Users Say Thank You to Mobhack For This Useful Post:
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.