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  #1  
Old September 4th, 2002, 09:49 PM
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Mylon Mylon is offline
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Default Re: Things we\'d like to see in the next patch

Other things I would like to see:

Discovered ruins should give the the ability to research a new tech area that leads to reproducing and modifying any artifacts recovered. Analysing enemy ships would give a bonus to researching technology the ship uses.

Resources. I found this a bit deeper it the thread and I would also like to see limited resoruce production, though probably based on a per turn basis rather than a mineral conVersion basis.

Population immigration. Another idea deeper in the thread that would make sense. Given that alliances between races, particularly trade alliances, would involve these races mingling, it would make sense to see more than one race on a border planet near an ally.

Partial retention of captured race stats. The idea is that a captured race would probably be enslaved for purposes of the owning empire. Certain aspects of the race might not apply under enslavement, and revolts might turn the planet into an independant or back to the hands of the empire the race belonged.

Battle simulator. This is sort of a love/hate relationship, really. It makes sense that such a race would have the technology to similate their enemy's ships, but this also removes the excitement of only being able to test your new design in real combat.
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  #2  
Old September 5th, 2002, 02:24 AM

tesco samoa tesco samoa is offline
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Default Re: Things we\'d like to see in the next patch

My god. I was looking at a turn on PBW... My mouse moved over the play the ship movement for all ships... My brain went... Damn you don't click that button,, don't click that button. My hand went... Left mouse click coming up...

The Horror. The Horror.

That is brutal... There has to be an escape for it...

i waited 25 minutes and then 3 finger .....

Its a 2ghz system...

Get rid of it or make it so we can stop it... Ever watch a fleet of about 150 ships over and over and over... Not nice.
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  #3  
Old September 5th, 2002, 07:07 AM

HEMAN HEMAN is offline
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Default Re: Things we\'d like to see in the next patch

What i would like to see in the next patch is a

a) Total terriforming Racial trait;
Total terriforming - would speed up TIME in facilitys related to atmosphere and condition by 75%.
b) More varity on mines like; Mine damage only weapons or engines on enemy ships.
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  #4  
Old September 5th, 2002, 09:11 AM
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dogscoff dogscoff is offline
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Default Re: Things we\'d like to see in the next patch

Quote:
b) More varity on mines like; Mine damage only
weapons or engines on enemy ships.
This is moddable. I think Pirates & nomads might include it. S_J?

Quote:
Discovered ruins should give the the ability to research a new tech area that leads to reproducing and modifying any artifacts recovered.
Also moddable. Check out Proportions mod.

Quote:
Analysing enemy ships would give a bonus to researching technology the ship uses.
Ummm... it does. Or do you mean that the analyse button should be less powerful, and give you a bonus rather than a full tech level for each tech?

Quote:
Resources. I found this a bit deeper it the thread and I would also like to see limited resoruce production, though probably based on a per turn basis rather than a mineral conVersion basis.

Population immigration. Another idea deeper in the thread that would make sense. Given that alliances between races, particularly trade alliances, would involve these races mingling, it would make sense to see more than one race on a border planet near an ally.
Agreed.

Quote:
Partial retention of captured race stats. The idea is that a captured race would probably be enslaved for purposes of the owning empire. Certain aspects of the race might not apply under enslavement, and revolts might turn the planet into an independant or back to the hands of the empire the race belonged.
No one (except MM) is quite sure about this, but it is rumoured that captured races have a happiness modifier that makes them prone to rioting and therefore revolt. Still doesn't happen very often though.

Quote:
The problem with using mounts is that it would not apply infinitely. That is, someone would have to create each individual level, and probably even different modes of miniaturization,
True, but as far as I'm concerned this is just fine. It wouldn't take too long for one of us to mod in a few dozen levels of miniaturisation, but it would probably take up many hours of Aaron's time to hardcode it. The tech tree doesn't have to be infinite, just big enough that no sane person could usefully research it in a real game. That can be modded.

Quote:
Is there a patch still coming before SEV? I was told by shrapnel that SEV was due mid next year...
I think there probably will be more se4 patches. We certainly haven't heard that there won't be, and patch suggestions to Malfador are still being accepted with a "we'll add it to the to-do list". As for SEV, the release is a long way off yet and is probably subject to a lot of other factors, including (but not limited to=-) the success/ failure of the impending 3D combat thing.
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  #5  
Old September 5th, 2002, 12:05 PM

Shyrka Shyrka is offline
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by Mylon:
I'd like to see an infinite research tree. Something one can pour excess research points into for marginal improvements of resource production, weapon damage, supply storage, armor/shield use, ect. The levels of course get progressively more demanding of research points and only provide marginal improvements, but it'd be something for a research based race to go on late in the game. A single mineral producing facility that changes production based on tech might be more appropriate than a separate type of facility for each level.
Im interested in this feature too. Take a look to my post in this thread. All thoughts are welcome
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  #6  
Old September 5th, 2002, 07:57 PM
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LGM LGM is offline
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Default Re: Things we\'d like to see in the next patch

I would like to be able to suppress the abiltiy of a player to know their score ranking (game setup option) when all scores information is not shared with other players.
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  #7  
Old September 6th, 2002, 12:22 AM
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Default Re: Things we\'d like to see in the next patch

The SS Dedicated has served your nation well.
It has fought in many major battles, and always survived to see another day.
But the ship itself is now heavily outdated.
The crew, however, is still willing to command a starship.

You send the dedicated into a fight with a high tech dreadnought.

An option to transfer crew experience.
In order to do that:

You must have a ship that has 0 experience.
It must be younger than 50 turns
it must be mothballed.

In order to stop the transfer whenever it wants to:

The Transfer must take in a space yards.
Or the crew *experience* is lost due to the lack of Environment suits.

In order to prevention of abuse Ie: a battlemoon with 50 experience:

The transfer is only allowed once.
The transfered ship has no movement points for 2 turns.
The transfer is only allowed with crews with 25-30 experience. (0-25: too young. 30-50: Too old. Admiral status)
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