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April 24th, 2019, 04:12 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 6,007
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Thanked 1,956 Times in 1,263 Posts
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Re: Ammo resupply
Quote:
Originally Posted by chris h
Is it possible to stop a unit re-ammoing a weapon? E.g. say it has two MGs slot one has ammo but slot two none. Tried turning of fire for one but it made no difference?
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Ammo is resupplied to each weapon in turn, HE ammo, then AP, then SABOT and/or HEAT (if weapon slot 0). Once full, it proceeds to the next weapon slot till weapon slot 3.
So you must wait till weapon 0 is filled up and then weapon 1 will eventually start to get its ammo replenished.
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April 25th, 2019, 02:22 AM
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Sergeant
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Join Date: Apr 2015
Posts: 212
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Thanked 13 Times in 8 Posts
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Re: Ammo resupply
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by chris h
Is it possible to stop a unit re-ammoing a weapon? E.g. say it has two MGs slot one has ammo but slot two none. Tried turning of fire for one but it made no difference?
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Ammo is resupplied to each weapon in turn, HE ammo, then AP, then SABOT and/or HEAT (if weapon slot 0). Once full, it proceeds to the next weapon slot till weapon slot 3.
So you must wait till weapon 0 is filled up and then weapon 1 will eventually start to get its ammo replenished.
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OK so no. In any future upgrade would it be worth or even could it be done that turning of a weapon also stops it from re-arming?
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April 25th, 2019, 04:14 AM
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Corporal
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Join Date: May 2011
Location: CA, USA
Posts: 130
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Thanked 68 Times in 40 Posts
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Re: Ammo resupply
Quote:
Originally Posted by chris h
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by chris h
Is it possible to stop a unit re-ammoing a weapon? E.g. say it has two MGs slot one has ammo but slot two none. Tried turning of fire for one but it made no difference?
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Ammo is resupplied to each weapon in turn, HE ammo, then AP, then SABOT and/or HEAT (if weapon slot 0). Once full, it proceeds to the next weapon slot till weapon slot 3.
So you must wait till weapon 0 is filled up and then weapon 1 will eventually start to get its ammo replenished.
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OK so no. In any future upgrade would it be worth or even could it be done that turning of a weapon also stops it from re-arming?
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Why would you not want to rearm a weapon in the first place?
__________________
"Never get out of the boat" Apocalypse Now
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The Following 2 Users Say Thank You to Felix Nephthys For This Useful Post:
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April 25th, 2019, 11:12 AM
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Private
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Join Date: May 2018
Posts: 26
Thanks: 29
Thanked 16 Times in 12 Posts
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Re: Ammo resupply
Quote:
Originally Posted by Felix Nephthys
Quote:
Originally Posted by chris h
Quote:
Originally Posted by Mobhack
Ammo is resupplied to each weapon in turn, HE ammo, then AP, then SABOT and/or HEAT (if weapon slot 0). Once full, it proceeds to the next weapon slot till weapon slot 3.
So you must wait till weapon 0 is filled up and then weapon 1 will eventually start to get its ammo replenished.
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OK so no. In any future upgrade would it be worth or even could it be done that turning of a weapon also stops it from re-arming?
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Why would you not want to rearm a weapon in the first place?
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I can see some situations where for example you don't want to waste turns filling up your rifle ammo instead of secondary or tertiary (MG or Explosive) weapon slots. That being said, I don't think it is worth spending time trying to incorporate this to the game code. We, as players, have already too much of an advantage over AI such as selective weapon slot firing, limiting fire to shorter ranges and being able to buy and use ammo storage/trucks when it comes to ammo management. So I personally don't mind the current mechanic.
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