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  #1  
Old April 25th, 2019, 02:22 AM

chris h chris h is offline
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Default Re: Ammo resupply

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Is it possible to stop a unit re-ammoing a weapon? E.g. say it has two MGs slot one has ammo but slot two none. Tried turning of fire for one but it made no difference?
Ammo is resupplied to each weapon in turn, HE ammo, then AP, then SABOT and/or HEAT (if weapon slot 0). Once full, it proceeds to the next weapon slot till weapon slot 3.

So you must wait till weapon 0 is filled up and then weapon 1 will eventually start to get its ammo replenished.
OK so no. In any future upgrade would it be worth or even could it be done that turning of a weapon also stops it from re-arming?
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  #2  
Old April 25th, 2019, 04:14 AM
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Felix Nephthys Felix Nephthys is offline
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Default Re: Ammo resupply

Quote:
Originally Posted by chris h View Post
Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by chris h View Post
Is it possible to stop a unit re-ammoing a weapon? E.g. say it has two MGs slot one has ammo but slot two none. Tried turning of fire for one but it made no difference?
Ammo is resupplied to each weapon in turn, HE ammo, then AP, then SABOT and/or HEAT (if weapon slot 0). Once full, it proceeds to the next weapon slot till weapon slot 3.

So you must wait till weapon 0 is filled up and then weapon 1 will eventually start to get its ammo replenished.
OK so no. In any future upgrade would it be worth or even could it be done that turning of a weapon also stops it from re-arming?
Why would you not want to rearm a weapon in the first place?
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Old April 25th, 2019, 11:12 AM

Kritkeen Kritkeen is offline
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Default Re: Ammo resupply

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Originally Posted by Felix Nephthys View Post
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Originally Posted by chris h View Post
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Originally Posted by Mobhack View Post

Ammo is resupplied to each weapon in turn, HE ammo, then AP, then SABOT and/or HEAT (if weapon slot 0). Once full, it proceeds to the next weapon slot till weapon slot 3.

So you must wait till weapon 0 is filled up and then weapon 1 will eventually start to get its ammo replenished.
OK so no. In any future upgrade would it be worth or even could it be done that turning of a weapon also stops it from re-arming?
Why would you not want to rearm a weapon in the first place?
I can see some situations where for example you don't want to waste turns filling up your rifle ammo instead of secondary or tertiary (MG or Explosive) weapon slots. That being said, I don't think it is worth spending time trying to incorporate this to the game code. We, as players, have already too much of an advantage over AI such as selective weapon slot firing, limiting fire to shorter ranges and being able to buy and use ammo storage/trucks when it comes to ammo management. So I personally don't mind the current mechanic.
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