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  #1  
Old September 14th, 2002, 01:34 AM
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Mylon Mylon is offline
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Default Re: Things we\'d like to see in the next patch

Yes! More stats to go by when making designs!

Heh... I was wondering why I used to be able to see what components were destroyed and now I can't. I didn't know it was because of strategic and tactical combat. Another thing I would like to see is the two renamed a little, because I keep getting them confused! I had to turn off the manual combat mode at game start 'cause I kept clicking on that one for the unimportant battles I didn't want to see. "Strategic" and "Tactical" are too close in meaning to really be too separate.
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  #2  
Old September 13th, 2002, 07:55 PM

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Default Re: Things we\'d like to see in the next patch

SEIV is a lot about micro-managment and we could use some additional help with that.

For example: more waypoints in a scrolling list.

The ability to assign actions such as picking up pop and unloading same through the waypoint button. If the waypoint is at a planet, then allow the move else - warning or gray out action selection.

Ditto sending off pop to another planet. If the destination planet does not have enough room for the pop - you should get a warning. And if you've automated the pick-up and delivery of pop - if the target planet cannot accept any more pop - you should get a msg to the effect that the planet is at capacity.

Ditto sending out a sentry ship: go to waypoint 5; assume sentry duty at waypoint 5.
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Old September 16th, 2002, 06:06 PM

tesco samoa tesco samoa is offline
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Default Re: Things we\'d like to see in the next patch

The ability to mod treaties....

I.e. I would like a level above partnership where what ever you research is given to your partner since this is already available. It would solve all that screwed up tech trading and you would not have to worry about.
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  #4  
Old September 16th, 2002, 06:23 PM
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Default Re: Things we\'d like to see in the next patch

Ten pages in this topic with wishes only for the next patch!!!
If I was Aaron this would give me a serious headache .
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Old September 16th, 2002, 07:06 PM
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by Q:
Ten pages in this topic with wishes only for the next patch!!!
If I was Aaron this would give me a serious headache .
Well, hopefully he will just see it as a good thing. At least it's ten pages of feature requests instead of ten pages of bug reports.

And maybe if some of these things don't ever make it into an SEIV patch, they will be considered for SE5.

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  #6  
Old September 16th, 2002, 08:56 PM
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Q:
Ten pages in this topic with wishes only for the next patch!!!
If I was Aaron this would give me a serious headache .
Well, hopefully he will just see it as a good thing. At least it's ten pages of feature requests instead of ten pages of bug reports.
Geoschmo

Yeah, I've only heard about 2 bugs so far: some kind of problem with the ship/fleet window scroll buttons, and a bug with certain special damage types (the .5x, 1.5x, 2x, and 4x vs. shields damage are applied to both shields AND regular damage now).
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  #7  
Old September 16th, 2002, 09:09 PM
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Default Re: Things we\'d like to see in the next patch

Various warp point effects would be an amazing mod tool... like "create warp point - unstable X turns" where X can be any number up to 10 for example. Or "create warp point - random turns" where the worm hole will close spontaneously after a random number of turns. Then it would be so easy to simulate various types of FTL propulsion, etc. etc.

This might be asking for the sky, but how about "create warp point - unstable X ships" where any number of ships up to 10 can pass through before the worm hole colapses!? Of course "create warp point - unstable random ships" would be an obvious addition

Man, we could do some nifty stuff with this.
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