| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
		  | 
	
	
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				September 24th, 2002, 09:54 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Private 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2002 
					
					
					
						Posts: 17
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Things we\'d like to see in the next patch
	
			 
             
			
		
		
		
		Very interesting tests, and thanks to you for taking the time AND telling us the result, so we can understand SE4 dynamics better. 
 
Just one question: 
When you do your tests, what kind of weapoon are you using ??? 
 
If, for example, you use a weapon that can not destroy the big component in one hit (or the left over damage from a hit after destoying a component is not enough to destroy another big component), you get the following result: 
 
Comp. A (big) is hit, but not destroyed. Points are stored. Next hit, another random component is selected. Stored points are added. 
 
Comp. B (small) is hit, and destroyed. 
 
This has nothing to do with what component is selected randomly more often than the other, but with the viewable result you get (destroyed component). Or do you have a way to tell what component was hit, but not destroyed ??? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 24th, 2002, 04:42 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Private 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Aug 2002 
					Location: Mich, USA 
					
					
						Posts: 25
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Things we\'d like to see in the next patch
			 
             
			
		
		
		
		Here is a thought. What about making population used in ship/base building. say 0.1 for the smallest size then incressing as the ship size did. It would make older, more heavly pop worlds all the more importen. maybe even for troops. A single troop could be a 0.001 pop. It would make smaller ships a lower drain on worlds to build but give organics a new plus. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 24th, 2002, 06:06 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jul 2001 
					Location: Canada 
					
					
						Posts: 4,603
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Things we\'d like to see in the next patch
			 
             
			
		
		
		
		Fix the ship movement and ship combat initative. From being one empire goes first then the other. 
 
And as always...  Fix that one on one relationship with names... 
		
	
		
		
		
		
		
		
			
				__________________ 
				RRRRRRRRRRAAAAAGGGGGGGGGHHHHH 
old avatar =           http://www.shrapnelgames.com/cgi-bin...1051567998.jpg         
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 27th, 2002, 03:04 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jul 2001 
					Location: Canada 
					
					
						Posts: 4,603
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Things we\'d like to see in the next patch
			 
             
			
		
		
		
		How about this one. 
 
When you are in the colonize window... ANd you have scrolled down near the bottom of the list... Select the colonize button... 
 
The list stays where it is and does not reset to the top of the list 
		
	
		
		
		
		
		
		
			
				__________________ 
				RRRRRRRRRRAAAAAGGGGGGGGGHHHHH 
old avatar =           http://www.shrapnelgames.com/cgi-bin...1051567998.jpg         
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 27th, 2002, 05:56 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Corporal 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Aug 2002 
					Location: Apalachin, NY 
					
					
						Posts: 55
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Things we\'d like to see in the next patch
			 
             
			
		
		
		
		Here's one... 
When I start my turn, for example, let's say I've built 5 colonizers, so I have 5 identical Messages in my turn log.  I go to the 2nd one, and click "goto", which takes me to the ship, so I do my things with that ship.  I bring the log back up, but the list is "reset" with the "cursor" on the first entry in the log...so I can't remember now...did I just handle the message for the 2nd colonizer?  the third?  I think when it comes up, the "current" item should be remembered from the Last time I had it open. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 27th, 2002, 06:03 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Brigadier General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2002 
					Location: Kailua, Hawaii 
					
					
						Posts: 1,860
					 
					 
	Thanks: 0 
	
		
			Thanked 1 Time in 1 Post
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Things we\'d like to see in the next patch
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by ckotchey: 
Here's one... 
When I start my turn, for example, let's say I've built 5 colonizers, so I have 5 identical Messages in my turn log.  I go to the 2nd one, and click "goto", which takes me to the ship, so I do my things with that ship.  I bring the log back up, but the list is "reset" with the "cursor" on the first entry in the log...so I can't remember now...did I just handle the message for the 2nd colonizer?  the third?  I think when it comes up, the "current" item should be remembered from the Last time I had it open.
			
		 | 
	 
	 
 Yes, I sumbitted something similar to MM requesting "goto next[previous] log entry" HOTKEYS which would send you to the next[previous] location and show you the appropriate log entry.  That way you could quickly go through the log and take actions on any entry as required. 
 
Slick 
		
	
		
		
		
		
		
		
			
				__________________ 
				Slick.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 27th, 2002, 07:13 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Corporal 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Aug 2002 
					Location: Apalachin, NY 
					
					
						Posts: 55
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Things we\'d like to see in the next patch
			 
             
			
		
		
		
		A minor thing, I'd like to see three different images used for the Mineral, Organics, and Radioactives storage facilities - each color coded...as it is now, they are all he same, and all green, so my first impulse is to think that they are all organics storage facilities. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	| Thread Tools | 
	
 
	| 
	
	
	
	 | 
	
 
	| Display Modes | 
	
 
	
	
	
	
		
		  Hybrid Mode 
		
	 
	
	 | 
	
	
 
 
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |