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  #1  
Old November 7th, 2002, 03:08 PM

Gryphin Gryphin is offline
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Default Re: Things we\'d like to see in the next patch

A few fantacy ideas:
Area Affect Weapons
Affects
1 square at range 1 with say 90 Hit Points
3 Squares at rage 2 with 30 Hit Points
5 squares at range 3 with 10 Hit Points

Bouys Launcher
If it could launch
30, 60, and 90 Hit Point Bouys
that explode on impact.
in a "line"
They could be destroyed by PDC. These might slow down the advace of a threat while you pummle it with longer range weapons.

Multi Target Weapon
It will hit any target in the line of fire with each target recieving less damage.

Hard coding for these probalby makes them unlikley.

I refuse to profer a logical how it works for any of these.
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  #2  
Old November 7th, 2002, 03:44 PM
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by Phoenix-D:
I'm trying to picture a shock wave moving through vaccumm..this ain't happening.

Just need to change the name.

Phoenix-D
Never even thought of the vaccumm... Hmmmm maybe the device shuts off the power to the vaccumm for as long as it takes to fire?

[ November 07, 2002, 13:44: Message edited by: Ragnarok ]
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  #3  
Old November 7th, 2002, 04:22 PM

ScoobGwyn ScoobGwyn is offline
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Default Re: Things we\'d like to see in the next patch

I would like to see "Move 50", "Move 100", and "Move 500" buttons added to the Transfer Cargo Screen.

Why should I have to click the mouse button SIXTY times to move 600 population to a waiting Transport?!
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  #4  
Old November 7th, 2002, 06:55 PM
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Default Re: Things we\'d like to see in the next patch

it's done in the beta patch, there are move 100 and move 50 buttons added.
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Old November 8th, 2002, 01:09 AM
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Default Re: Things we\'d like to see in the next patch

Quote:
I'm trying to picture a shock wave moving through vaccumm..this ain't happening.
You haven't seen _Star Trek VI: The Undiscovered Country_?
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  #6  
Old November 8th, 2002, 01:59 AM
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Default Re: Things we\'d like to see in the next patch

Ragnarok:

Quote:
I got to think about a new type of weapon. Call it "Shock Wave Device"
Sounds great. If I follow your explanation, it's a little like a weapon from MoO2 - expanding fire ball of doom or some such. Anyway, I made a similar weapon up, and yes, you can definitely increase the damage with range (infact you can have zero damage over the first bit of range if you'd like). The problem will be that the % chance of hitting will degrade with range... you might want to give the weapon a + % to hit, though I suppose some ships will manuover through/over/around the shock wave okay (see Capt Sulu and the Excelsior in Undiscovered Country)

Quote:
I think at level I it could do damage 300 at 1 sector, 200 at 2 sector.
Level II would do damage 350 at 1 sector, 300 at 2 sector, 250 at 3 sector and 200 at 4 sector.
certainly.

Quote:
This would probably be pretty hard to put in I would imagine but it would be awesome to see.
I think this'll be the hard part. You can't have weapons fire radiating away from the ship, only a direct line of fire from the ship to a single target. Furthermore you probably want an area affect. I'm assuming that these are your requests for the next patch - Area Damage and Radiating Weapon Pics - and I agree 100%

Quote:
To balance it, it would be uber expensive, and it would destroy the ship that used it. Causing ones to not build as many as they cost alot for a '1 time use' so to speak.
You can't have 'destroyed on use' for a component that doesn't do a stellar manipulation or 'destroy ship' unless boarded - yet two more good abilities that could be added/tweeked in the next patch!! The best you can do in the meantime is have a long reload time (weapons fire rate of 30 should do)

[ November 08, 2002, 00:03: Message edited by: jimbob ]
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  #7  
Old November 9th, 2002, 03:54 PM
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Default Re: Things we\'d like to see in the next patch

Quote:
You can't have 'destroyed on use' for a component that doesn't do a stellar manipulation or 'destroy ship' unless boarded - yet two more good abilities that could be added/tweeked in the next patch!! The best you can do in the meantime is have a long reload time (weapons fire rate of 30 should do)
I made a suggestion for an "Explodes when destroyed" ability.
EG: when the enemy destroys your CSM launcher with an APB, the ammo cooks off and does an additional 200 damage to your ship.
This would be very good for ramming warheads. You could make them more powerful, but if a shot breaches your shields, the warheads will create a chain reaction and destroy your ramming ship.

Along with the destroyed when fired ability, it could make suicide guns.
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