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November 7th, 2002, 04:22 PM
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Private
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Join Date: Nov 2002
Location: Alabama
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Re: Things we\'d like to see in the next patch
I would like to see "Move 50", "Move 100", and "Move 500" buttons added to the Transfer Cargo Screen.
Why should I have to click the mouse button SIXTY times to move 600 population to a waiting Transport?! 
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November 7th, 2002, 06:55 PM
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First Lieutenant
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Join Date: Jun 2002
Location: France
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Re: Things we\'d like to see in the next patch
it's done in the beta patch, there are move 100 and move 50 buttons added.
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November 8th, 2002, 01:09 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Things we\'d like to see in the next patch
Quote:
I'm trying to picture a shock wave moving through vaccumm..this ain't happening.
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You haven't seen _Star Trek VI: The Undiscovered Country_? 
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November 8th, 2002, 01:59 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Things we\'d like to see in the next patch
Ragnarok:
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I got to think about a new type of weapon. Call it "Shock Wave Device"
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Sounds great. If I follow your explanation, it's a little like a weapon from MoO2 - expanding fire ball of doom or some such. Anyway, I made a similar weapon up, and yes, you can definitely increase the damage with range (infact you can have zero damage over the first bit of range if you'd like). The problem will be that the % chance of hitting will degrade with range... you might want to give the weapon a + % to hit, though I suppose some ships will manuover through/over/around the shock wave okay (see Capt Sulu and the Excelsior in Undiscovered Country)
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I think at level I it could do damage 300 at 1 sector, 200 at 2 sector.
Level II would do damage 350 at 1 sector, 300 at 2 sector, 250 at 3 sector and 200 at 4 sector.
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certainly.
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This would probably be pretty hard to put in I would imagine but it would be awesome to see.
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I think this'll be the hard part. You can't have weapons fire radiating away from the ship, only a direct line of fire from the ship to a single target. Furthermore you probably want an area affect. I'm assuming that these are your requests for the next patch - Area Damage and Radiating Weapon Pics - and I agree 100%
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To balance it, it would be uber expensive, and it would destroy the ship that used it. Causing ones to not build as many as they cost alot for a '1 time use' so to speak.
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You can't have 'destroyed on use' for a component that doesn't do a stellar manipulation or 'destroy ship' unless boarded - yet two more good abilities that could be added/tweeked in the next patch!! The best you can do in the meantime is have a long reload time (weapons fire rate of 30 should do)
[ November 08, 2002, 00:03: Message edited by: jimbob ]
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November 9th, 2002, 03:54 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Things we\'d like to see in the next patch
Quote:
You can't have 'destroyed on use' for a component that doesn't do a stellar manipulation or 'destroy ship' unless boarded - yet two more good abilities that could be added/tweeked in the next patch!! The best you can do in the meantime is have a long reload time (weapons fire rate of 30 should do)
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I made a suggestion for an "Explodes when destroyed" ability.
EG: when the enemy destroys your CSM launcher with an APB, the ammo cooks off and does an additional 200 damage to your ship.
This would be very good for ramming warheads. You could make them more powerful, but if a shot breaches your shields, the warheads will create a chain reaction and destroy your ramming ship.
Along with the destroyed when fired ability, it could make suicide guns.
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November 12th, 2002, 02:26 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Things we\'d like to see in the next patch
I would like Satelites to fire first.
Situation:
Defending Warp Point with
78 Satelites each with 4 Direct fire weapons.
20 Battle Crusiers each with 8 of the same weapons
TDM race knocks on the door with 40 plus ships most with the Talisman.
At least 8 of the TDM BCs were withing range of the Sats
My BCs open up first knocking out 5 of them. The Sats take out the remainging 3 within range. Only 40 to 45 of the Sats fired. (that was very tedius counting).
If the Sats had fired first the BCs could have taken out ships further away.
Anyone else have this desire?
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November 12th, 2002, 01:09 PM
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Sergeant
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Join Date: Sep 2002
Location: Lithuania
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Re: Things we\'d like to see in the next patch
I would appreciate a button 'Add all' included in the trade technology screen. It takes (sometimes) time and patience to click every tech you've researched to give to your partner. It would be great just to click once and like in fleets window - add all and that's it. If you are a trader - you can NOT to click that button and work your way as usual. I've played a couple of games when the tech level is extremely important and it is great when you have a couple of partners who are sharing all techs with you.
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