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Old June 22nd, 2020, 07:17 PM
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FASTBOAT TOUGH FASTBOAT TOUGH is offline
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Fallout Re: Jets & Planes but no UAV's here.

GREAT! I'm reading a review of the 1950's "War of the Worlds" re-release by Criterion on Blu-Ray dot com and followed the link contained within the review. How I missed this I don't know!?!

Now I'm left with trying to figure out how to model this craft and to what "country" to assign them to. The best I can figure is "RED" or "GREEN" and the videos are released from the USN and DOD. Though I did see the "Hey Dude" video on national news awhile back.

I'll need to figure out if they're more Air to Air, Air to Ground or Multi-Purpose craft!?!

Just not sure at this time, in the meantime here's the ref.
https://www.cnbc.com/2020/04/28/pent...vy-pilots.html

Back to my review and walk there after.



Regards,
Pat
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Last edited by FASTBOAT TOUGH; June 22nd, 2020 at 10:00 PM..
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Old July 24th, 2020, 03:35 PM
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Suhiir Suhiir is offline
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Default Re: Jets & Planes but no UAV's here.

Quote:
Originally Posted by FASTBOAT TOUGH View Post
GREAT! I'm reading a review of the 1950's "War of the Worlds" re-release by Criterion on Blu-Ray dot com and followed the link contained within the review. How I missed this I don't know!?!
A book I've considered implementing into WinSPMBT or WinWWII is "Footfall". Basically the aliens have modern U.S. equipment vs 1942-1943 WWII.

The aliens show up in late 1942 and pretty much clean clock on all the combatants currently engaged in WWII but over the winter (and it's a tough one with everyone's infrastructure got hammered) various forces unite (more-or-less) to oppose the aliens and U.S., Soviet, German, etc. production is getting to 1943 levels.

The aliens while FAR superior 1-for-1 have a problem ... no manufacturing base (the didn't bring anything along because conquering primitives doesn't require it). Thus losses, even if they kill 20-to-1 cannot be made up, nor can high-tech ammunition (laser guided bombs, sabot rounds, night vision equipment, etc.) be replaced.

My idea was a fixed core modern U.S. force (the aliens) vs the (essentially) endless waves of early 1943 earth forces. VERY limited replacement points for the aliens, they're allowed to repair damaged units but not replace destroyed ones. Helos, air, and off-map artillery/rockets would be AUXILIARY units the designer can gradually reduce scenario-by-scenario to represent the lack of high-tech ammo.
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