|
|
|
 |

August 22nd, 2002, 11:09 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Stupid Invasion BS
Quote:
Originally posted by geoschmo:
Oh, what rotten luck. One more hit and that ship would have been destroyed and the fleet would have been free to attack again, but because it was left barely alive your fleet had no movement and couldn't attack.
|
Aww ... it didn't even happen to me and I'm still disappointed. Maybe break the fleet, and the attack will happen next turn -- but if the transport has no movement, it won't close. Damn.
Do you think you had too many ships and thet's why they wouldn't let the transport in? That happens a lot with 25 - 55 ship fleets that I often form in endgame.
|

August 23rd, 2002, 12:06 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Stupid Invasion BS
The ship's engines are already repaired, so attacks will continue this turn.
Nuts... not enough troops to take a planet with 4800 pop. That's what I had suspected. Oh well! They are dead now.
[ August 22, 2002, 23:33: Message edited by: Imperator Fyron ]
|

August 23rd, 2002, 05:47 AM
|
 |
Major
|
|
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Stupid Invasion BS
How many troops are required to take a planet of 4,800?
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
|

August 23rd, 2002, 06:00 AM
|
 |
Captain
|
|
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Stupid Invasion BS
I'm waiting for the time my transport gets hemmed in a corner by the sweepers and repair ships. *groan*
Kim
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
|

August 23rd, 2002, 08:37 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Stupid Invasion BS
Quote:
Originally posted by tbontob:
How many troops are required to take a planet of 4,800?
|
130 small troops with -40% Ground Combat Strength (-50 from trait, and +10 from Berzerkers) aren't enough, that's for sure. 
|

August 23rd, 2002, 02:28 PM
|
 |
Colonel
|
|
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Stupid Invasion BS
OK, I did this Last night so have some current information.
I have a racial ground combat trait of 90% and am playing engineers (so no bonus). My small troop units mount the cockpit and life support, 1 ground cannon and the rest is armour.
I attacked a 4,800 pop homeworld that had an addtional 100 similarily configured troops on it.
First wave of mine was 350 troops which didn't do it, I then had to ship in another 300 troops over a period of about 9 turns to win.
I have changed settings to 3 ground combat turns per go but that frnakly worked in my favour.
All in all, it tool 650 troops and a year to take down the homeworld
__________________
Ook ook ook ook OOK
|

August 23rd, 2002, 08:02 PM
|
 |
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Stupid Invasion BS
ISTR that most TDM races have lowered ground combat scores as well... I used to increase  my ground combat strength, until I decided I'd just go with larger troop transports (or avoid the whole invasion thing - sometimes you just want to eradicate the enemy rather than deal with assimilation).
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|