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Old April 16th, 2022, 12:42 PM
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Default Re: Updates in light of Ukraine war

Pat.....it was the John Deere tractor towing it that was the most relevant bit of humour
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Old April 16th, 2022, 08:53 PM

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Default Re: Updates in light of Ukraine war

Hi,

How much does the Survivability value play into things?
with the M1 design philosophy, it appeared that crew survival was at the forefront for Western designs from the 80s onward thus it was assumed to a degree that partial penetrations would occur on a semi frequent basis. The blow out panels for ammo stowage make for a strong example.

FYI, i just want to say, i agree with comments that argue against snap judgements. No system stands alone and there are many variables. Its also kind of weird too....to discuss such things while the conflict in question is ongoing....with real lives on the line. We should be respectful of that too. We talk wargaming. For those involved in the conflict its irrelevant....you live or you die.

That said. I appreciate the effort put into WinSPMBT and WinSPWW2. Best wargame ever.
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Old April 17th, 2022, 08:16 AM
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Exclamation Re: Updates in light of Ukraine war

Quote:
Originally Posted by lansoar View Post
Hi,

How much does the Survivability value play into things?

This is a question that has been asked many times and I will expand on what Andy wrote because I recall walking this path many, many times

Survivability in the game is NOT just about crew survival. That is only the final part.

The Survivability rating relates mainly to what happens after a penetrating hit. The higher the rating the higher the chance the vehicle will take damage rather than being destroyed and that is what those *** you may see when a hit is made but the vehicle continues to function and those *** can cause crew casualties but still the tank can function though it *may* have weapons systems damaged. I am sure if anyone has played the game enough they will have seen their tank take a hit and lose the function of it's main gun.

That is the PRIMARY function of Survivability... the secondary function is related to IF the tank is penetrated and IF it is functionally destroyed what is the chance some or all of the crew might survive.

Anyone who plays campaigns knows that's important. For anyone who only plays single battles it's far less a "concern" but the survival rating affects the vehicle first then the crew

So it's NOT just about "does the crew survive".. it's about how well the tank can cope with penetration and in the cascade of code that is initiated by that event the last calculation is how many crew survive and the higher the survival number the better the chance the tank and the crew survive

It's all explained in the game guide


Quote:
Survivability


Applies to vehicles only. This number, if greater than zero, indicates both how well the vehicle will survive a penetrating hit but also how likely the crew is to survive and successfully bail out, or bail with less crew killed, when the vehicle is penetrated and destroyed. Larger is better with the maximum number being 6 in winSPWW2 and 7 in winSPMBT where MRAP vehicles are modelled. There is no effect on units that do not have bailing crew (squads, aircraft etc.) but will affect things like bunkers that are crewed
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Last edited by DRG; April 17th, 2022 at 10:19 AM..
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