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  #1  
Old June 29th, 2022, 03:58 AM

RetLT RetLT is offline
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Default Re: Scenario reviews

Scenario #392 Duel at Duczki
Difficulty: Medium
Size: Medium
Time: Medium
Playable from either side: No: AI ignores v hexes and heads for right board edge
Enjoyability: 4
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Old June 29th, 2022, 08:24 AM
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Default Re: Scenario reviews

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Originally Posted by RetLT View Post
Scenario #392 Duel at Duczki
Difficulty: Medium
Size: Medium
Time: Medium
Playable from either side: No: AI ignores v hexes and heads for right board edge
Enjoyability: 4


Something very odd must have happened at your end. I tried this with AI vs AI and with the Russians as the AI and Germans Human and in both cases, the Russians went for the V hexes

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Old June 30th, 2022, 01:52 AM

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Default Re: Scenario reviews

The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.
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Old June 30th, 2022, 05:13 AM
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Default Re: Scenario reviews

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The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.
The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).
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Old July 2nd, 2022, 09:25 PM
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Default Re: Scenario reviews

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The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.
The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).
SP III did have some code to protect the V-hex cluster. It basically marched nearby infantry to the taken V-hexes, while vehicles still stormed ever-onwards.

That meant that if you let the AI take the clusters and waited a couple of turns before plastering them with artillery that you would have a field day killing the AI's grunts...
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Old July 3rd, 2022, 12:58 AM
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Default Re: Scenario reviews

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by RetLT View Post
The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.
The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).
SP III did have some code to protect the V-hex cluster. It basically marched nearby infantry to the taken V-hexes, while vehicles still stormed ever-onwards.

That meant that if you let the AI take the clusters and waited a couple of turns before plastering them with artillery that you would have a field day killing the AI's grunts...
It did that in SPWAW too. But we don't worry about that here.

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