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August 24th, 2002, 02:02 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Philosophy / Play Style
Any game that doesn't end in a good war is dull dull dull. Does anyone really enjoy the game when they are surronded by allies and all their planets are full and they are sitting there watching their atmospheric converters being built? unmodded SE4 just doesn't have the depth or micromanagement level to make an totally peacfull game fun. (and that's they way it should be  )
As far as playing to win or just for fun. They are the same thing. Doesn't mean you have to win to enjoy the game but does anyone seriously play and not try to win?
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August 24th, 2002, 07:14 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Philosophy / Play Style
"They are the same thing. Doesn't mean you have to win to enjoy the game but does anyone seriously play and not try to win?"
*raises hand* Several of the games I'm in now, my race due to it's nature (isolationist, not expansionist) doesn't have a snowball's chance of winning.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 24th, 2002, 07:21 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Philosophy / Play Style
DavidG,
I susspect we all "try to win" or do the best we can. I put most of my "energy" into having fun.
For example:
Giving my ships names
Tracking the history of a more successful ship, (thanks to that suggestion by someone here)
I look forward to a chance to practice "Tactics of Mistake". I might loose but it will be fun.
I look forward to the day my fleets trade shots with GrowlTigga. Who will win? Both of us. I am sure it will be a "bLast".
So, yes you are correct. We all try to win / do the best we can.
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August 24th, 2002, 09:37 PM
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BANNED USER
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Join Date: Jul 2000
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Re: Philosophy / Play Style
I think everyone plays to win, but a simcity mod sound kinda neat....
Personally, war with me starts the exact second my puny little escort was attacked for violating enemy territory in turn 5... I mean, the AI had no right to attack my escort while I was harrassing thier colony ships in this space while they were trying to start. The AI had no reason to start a war!
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August 25th, 2002, 06:34 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Philosophy / Play Style
chatter box... The game is all about the shifting alliances... and conversation...
I am still learing... A natural sheller..... but learning to expand quickly now...
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 27th, 2002, 01:59 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Philosophy / Play Style
Hypothetical Question:
In a 1 human vs AI game
You have Military alliance with a Neutral and a TDM
The TDM starts beattinug up on the Neutral, Ethicaly what should I do?
A) Nothing, it is not my problem
B) Help the TDM because I might as well get some of the spoils
C) Declare war on the TDM because it is the "Right Thing To Do"?
I'll email my decision (and the game), to anyone who would like to see.
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August 26th, 2002, 03:10 PM
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Private
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Join Date: Aug 2002
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Re: Philosophy / Play Style
i play for the fact it stops boredom and helps me concentrate on tactics and strategies to try out when i think them up
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