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  #1  
Old September 18th, 2022, 02:35 PM
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Mobhack Mobhack is offline
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Default Re: Possible ideas for next patch

Nope. It would need added data to the main unit info for a delay amount, code to count that down, what happens if it gets a second dose of damage?. And what precisely are the events that cause temporary immobilisation, more code to add across several places most likely..

Not going to happen.
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Old September 19th, 2022, 04:20 PM

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Default Re: Possible ideas for next patch

I see what you're saying EJ, but when you consider that each game turn represents 2-3 minutes of time, I wonder if recovering from immobilization within the time frame of a scenario is realistic. Say a tank is immobilized because it throws a track. How long would it take to get that track back on? 30 minutes?..an hour? That's 10-30 game turns.

I think you'd also have to simulate the crew being exposed while trying to fix the track, engine, etc. Good chance they'd just stay in the tank and become a pillbox for the duration of the battle rather than risk being mowed down trying to fix a track or engine.


Just my 2 cents.

I do like the idea in general of submitting ideas for future patches. Not sure if the staff at Camo Workshop does.
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