.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 27th, 2002, 04:45 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Travler

Quote:
Originally posted by Urendi Maleldil:
So it's still impossible to make a ship with a combat movement of only 2 and a strategic movement of 12?
Has anyone tried a component with a negative combat bonus? That's the only way I can think of to have strategic movement of 12 and combat movement of 2...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #2  
Old August 27th, 2002, 10:44 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Travler

the Last time i tried to put a negative value in the comonents.txt, it crashed the game. i have not tried it in that perticular field, so it might be worth a shot.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #3  
Old August 28th, 2002, 12:35 AM
Jmenschenfresser's Avatar

Jmenschenfresser Jmenschenfresser is offline
Sergeant
 
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
Jmenschenfresser is on a distinguished road
Default Re: Travler

Ah, frickin' hah!

Spent the Last 30 mins combining my idea with Geo's about the unstable WPs and I think I have the system working satisfatorily...

Findings:
-I think no events happen during the first 20 turns, no matter what. However, I have only the WP close event in the file, so others might happen before the 20 turn mark. Inconclusive.
-I am still not sure how often events can happen per turn. I think only once per game turn (not player turn), but I could be wrong.

I am running a test game now between two empires with a no warp point start. So far, I create WPs and in no longer than 2 turns are they closed. Some close as soon as you hit end turn of that empire.

I am building more openers and will report back once I see if the system can handle a mass of openings and still retain the same flavor.

If such a system were used, yes, your WP might stay open for a few turns depending on how many other WPs are out there, but it wouldn't indefinitely, so you would still have to carry your ships around in with a Jump ship. I actually like it better this way. Unpredictability in the system is few and far between in SE4.
__________________
My granddaddy was a toaster.
Reply With Quote
  #4  
Old August 28th, 2002, 12:49 AM
Jmenschenfresser's Avatar

Jmenschenfresser Jmenschenfresser is offline
Sergeant
 
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
Jmenschenfresser is on a distinguished road
Default Re: Travler

Tested in same game:
-2 empires
-Each with 4 Jump ships
-Opened 8 WPs in one game turn.

Results by Empire:
Empire 1:
WP A - Soon as I close this turn.
WP B - 2
WP C - 4
WP D - 9 turns

Empire 2:
WP A - 1
WP B - 5
WP C - 13
WP D - 20+ It eventually closed but I lost count.

Think it will work? I think so, if you couple it with expensive jump ships. That you can't afford a horde of jump ships, and WPs won't be open en masse every turn. Perhaps in lulls, the system will catch up and close everything.

Unless you cart your fleets around with more than one jump ship, you can't open more than one per turn.

I won't say my test is an average, but even if it is close, if 5 or 6 are opened in one turn, they will all close in one year.

Dunno...maybe it's useful.
__________________
My granddaddy was a toaster.
Reply With Quote
  #5  
Old August 28th, 2002, 01:04 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Travler

cool. what were the lines you used in settings and events.txt to make it happen?
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #6  
Old August 28th, 2002, 01:05 AM
Jmenschenfresser's Avatar

Jmenschenfresser Jmenschenfresser is offline
Sergeant
 
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
Jmenschenfresser is on a distinguished road
Default Re: Travler

Couple new findings:

Has to do with Simultaneous games.

Seems that stellar manipulation happens before events. When I opened two WPs at once...least half of the time, one of them closed the same turn, thus negating the possibility of someone using their WP whatsoever. However, I could not get the system to close one WP on the same turn when one only was created.

Odd
__________________
My granddaddy was a toaster.
Reply With Quote
  #7  
Old August 28th, 2002, 01:32 AM
Jmenschenfresser's Avatar

Jmenschenfresser Jmenschenfresser is offline
Sergeant
 
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
Jmenschenfresser is on a distinguished road
Default Re: Travler

Let me see if I can get it all:

Events.txt
-Took out all other events except WP close.
-Added several dozen repetitions of this event(not sure if this helps, but hey...)
-Made some of there multiples have "medium", "high", and "catastrophic" tags. (again, not sure if this helps)

Racial Traits.txt
-Made an Unlucky trait, with the value set to a high positive number. Not sure it matters over 100, but I think I set it to 10,000,000 just to make sure.

SectType.txt
-Changed all Warp Point entries to have the following line.
Unusual := TRUE

SystemTypes.txt
-Changed all system types to have:
WP Stellar Abil Type := Unstable Warp Point

Settings.txt
-Changed the following lines to:
Event Percent Chance Low := 1000000
Event Percent Chance Medium := 1000000
Event Percent Chance High := 1000000

I think that is it.

I added two races in a small galaxy, no warp points, and view all systems. I gave each race the unlucky trait. Set events to high frequency and set the max type to catastrophic.

If you can't get this to work, I'll zip what I have and send it wherever you want.

Mensch
__________________
My granddaddy was a toaster.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.