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August 29th, 2002, 01:58 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Repair aptitiude and Organic armor
Yeah, a few extra repair ships aren't hard to build or maintain.
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August 29th, 2002, 07:33 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Repair aptitiude and Organic armor
Seemed to me like organic armor was completely repairing once out of combat, which would make sense. I don't remember ever seeing partly-destroyed organic armor at the strategic level.
PvK
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August 29th, 2002, 07:38 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Repair aptitiude and Organic armor
PvK, OA does not repair after combat is over. Test it out. I have seen plenty of ships end up with some damaged OA, either by combat ending before they could repair, or when they run out of regen points.
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August 31st, 2002, 06:22 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Repair aptitiude and Organic armor
Oh, that's weird. Never seen that, and I've played a few organic races lately in several games. Definitely seems nonsensical.
PvK
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August 31st, 2002, 07:35 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Repair aptitiude and Organic armor
Organic Armor does get a chance to use its stored up regen points after the Last shot in combat is fired. If your ship is hit on the Last round, you still get to try and heal the armor.
That might be what your're seeing.
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August 31st, 2002, 08:37 AM
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Private
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Join Date: Jan 2002
Location: Ventura, Ca
Posts: 30
Thanks: 0
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Re: Repair aptitiude and Organic armor
My partner in the game has a repair dread with 5 repair V's on it, can repair 25 pieces a turn, makes combats pretty trivial because with two of those he repairs every ship instantly. He also uses them when he retrofits. He can have an entire fleet retrofitted in 2 turns with 2 of his super repair dreads.
- Takr
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August 31st, 2002, 10:21 PM
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Second Lieutenant
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Join Date: Oct 2001
Location: California
Posts: 521
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Re: Repair aptitiude and Organic armor
one prob with reducing your repair capability is that the lower level of repair comps are much much much weaker. and any component that repairs one per turn (like in P&N) is useless. If you don't mind spending a few extra $$ and some research dollars it is still a great option just pointing that out.
[ August 31, 2002, 21:21: Message edited by: Skulky ]
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