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August 29th, 2002, 04:25 AM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
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Re: Shipsets without AI
When you copy an AI to use as a template, pick an AI that behaves similarly (especially in politics and anger) to what you want to create. Then decide what weapons path you want to take with them and figure out how to set up the research and design files to use those weapons. The most important thing is to try out your creations against other AI's and keep tweeking until you get the results you want.
If you try that, you will come up with specific questions (trust me, you will have lots of questions  ). Post those and you will get answers from a number of people who have gone through this before.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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August 29th, 2002, 05:45 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: Shipsets without AI
It's easy to copy Politics/anger like files from one empire and research/designs files from another to create a unique combination.
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August 29th, 2002, 12:51 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: Shipsets without AI
If you have access to Excel, I had posted an excel workbook that has areas to select/enter some specifics, and gives you useable AI files to start from.
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August 30th, 2002, 01:58 AM
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Sergeant
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Join Date: May 2002
Location: USA
Posts: 201
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Re: Shipsets without AI
Quote:
Originally posted by Atraikius:
If you have access to Excel, I had posted an excel workbook that has areas to select/enter some specifics, and gives you useable AI files to start from.
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I would be interested in this. Please include a link.
__________________
The WWW is like a herd of performing elephants with diarrhea
massive, awe-inspiring, entertaining, difficult to redirect,
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August 29th, 2002, 06:21 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: Shipsets without AI
Hope this works:
http://forum.shrapnelgames.com/newup...1029151683.zip
otherwise it is in the SEIV modding help tools section, the second one down.
[ August 29, 2002, 17:23: Message edited by: Atraikius ]
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August 29th, 2002, 07:27 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
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Re: Shipsets without AI
Quote:
Originally posted by Atraikius:
If you have access to Excel, I had posted an excel workbook that has areas to select/enter some specifics, and gives you useable AI files to start from.
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It's a good thing that I have time at work to check this website out, as I don't have Excel at home. I'll check it out. Thanks for the advise people.
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