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August 29th, 2002, 09:13 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Favorite Aspect of SEIV
Quote:
Originally posted by Sinapus:
quote: Originally posted by Arkcon:
The blaze of the monster red giant (Ow..)
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Oh good, I'm not the only one.
"AAAAAAH! I'm BLIND!" Or my favorite, "Oh NO! We're caught in the gravitational pull of a GIANT Q-TIP! Oh wait, no that's a massive gas giant core???"
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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August 30th, 2002, 12:59 PM
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Second Lieutenant
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Join Date: Jul 2002
Location: Belgium
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Re: Favorite Aspect of SEIV
Quote:
Originally posted by oleg:
In most my games I have Babylon5 races, ST races, Star Wars Empire and some truly unique aliens fighting each other. There is no limit to my imaginagion ! What other game in market can come even close ?!
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i didn't even think about this but this is very true. star wars empires fighting ST races :-) truely unique
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A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
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August 31st, 2002, 01:17 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Favorite Aspect of SEIV
I love the surprise, discovering the unknown. I'm one of the few who is happy with the lack of documention because it makes the discovery all the more challenging. It has taken me months of effort to figure out how to get to BattleCrusiers with Speed 12, Quantum reactors, and Stealth and Scattering Armor, (What I consider the "Ultimate" base for ship design).
I also love the friendly sometimes very competative debate that a comment like those might generate.
I like the smillies also.
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August 31st, 2002, 01:36 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Favorite Aspect of SEIV
I love the variety (B5, ST, SW) both as MODs and as different ship-styles. The community is one of the best behaved (as in very few flame wars) that I have seen, not that things aren't discussed....just most are civil in their discussions.
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September 1st, 2002, 12:42 AM
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National Security Advisor
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Re: Favorite Aspect of SEIV
My two favorite things about SEIV are PBW, and Matryx's mod picker.
Without PBW, SEIV would have just been another really good game by Aaron Hall and I would be done with it by now and waiting on SE5.
Matryx's mod picker is just frankly the perfect SEIV utility. It doesn't try to do to much. And what it does it does so well you almost can't think of any way to improve it. It saves me a tremendous amount of time and trouble trying to handle multiple mods and many games.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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September 1st, 2002, 07:54 PM
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Corporal
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Join Date: May 2001
Location: Indiana
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Re: Favorite Aspect of SEIV
You mean, why do I waste valuable hours of my time away from family, work, and my other hobbies and interests? All for a game costing under $50?
It has been stated already:
1) Community. PBW and this intel forum are populated by mature individuals who practice good gamesmanship. I am 34 years old and tired of quibbling with 15 year olds who pout about this or that piddly problem when the universe is being conquered by an evil alliance of idiots just weaned from the bottle.
2) Customizability. Name a game that offers the diversity that Space Empires allows. Without this, I suspect I would have gotten bored and moved on to another challenge.
3) Support. I need say nothing further here. Aaron and MM have earned our respect.
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The Good Doc
Henceforth I spread confident wings to space
I fear no barrier of crystal or glass;
I cleave the heavens and soar to the infinite.
And while I rise from my own globe to others
And penetrate even further through the eternal field,
That which others saw from afar, I leave far behind me.
-Giordano Bruno
On the Infinite Universe and Worlds, 1584
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September 5th, 2002, 05:20 AM
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Corporal
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Join Date: Sep 2002
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Re: Favorite Aspect of SEIV
The main motivation I had to purchase this game was mostly fleet/ship experience and stellar manipulation.
Given my interest in RPGs, of course I'm going to support an experience feature for ships. I don't know if this happens, but it doesn't make much sense if a ship with a computer core could earn experience, though.
And with stellar manipulation, how can you go wrong? I just love the ability to customize the playing field a little to suit my own needs. Then again, I also tend to be more of a builder than a conquerer.
Then there's the fact that a ton of things have been changed lately thanks to patches, which is a sign of an active and lively game. The PBW and mods are an added bonus.
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