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August 29th, 2002, 03:47 PM
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Sergeant
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Join Date: May 2002
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Re: Rookie Mistakes
*sigh*
Every so often in an attempt to squeeze every Last kt out of a design I will forget to put engines on my ships or fighters and then wonder why a newly build ship has no supplies. 
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August 29th, 2002, 03:51 PM
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Sergeant
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Location: New York
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Re: Rookie Mistakes
Quote:
*sigh*
Every so often in an attempt to squeeze every Last kt out of a design I will forget to put engines on my ships or fighters and then wonder why a newly build ship has no supplies.
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Oh hell yea! Best was when I forgot to put engines on my drones...I launched them and they more or less instantly exploded from lack of supplies.
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August 29th, 2002, 03:59 PM
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National Security Advisor
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Location: Ohio
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Re: Rookie Mistakes
ROFL! You know that might be a cheap and effective way to bluff your opponent though. He warps into your homesystem and the next turn right before he is to hit your planet he sees 200 drones rise from the planets surface. He'd be on his way out of the system before he saw them disintegrate.
Geoschmo
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August 29th, 2002, 06:01 PM
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Major
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Join Date: Dec 2000
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Re: Rookie Mistakes
Try dropping a load of "riot-control" troops (i.e., small troops with only a troop cockpit, no weapons/shields/armor) onto an enemy planet for an invasion... and watch 100's of troops just get massacred by the militia...
Or forget to keep track of your colonies' happiness - nothing like a sudden message that colony XXX is rioting...
Or retrofit a ship to get new engines, but do the retrofit at a location with no resupply depot...
Or, best of all, attempt to send a message demanding that another empire surrender to yours, and then realize you chose the message to offer YOUR surrender...
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August 29th, 2002, 06:56 PM
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Sergeant
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Re: Rookie Mistakes
Which reminds me to ask.
Has anyone ever tried to drop troops on a fully loaded sphereworld? How many milita would there be, and is it really possibly to capture one given stock components? How many troops would that take? Might be quicker to build yourself a sphereworld than take one.
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August 29th, 2002, 07:21 PM
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National Security Advisor
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Re: Rookie Mistakes
I think the tactic to taking a sphereworld intact would be several fully loaded transports. And hope your troops can survive the ten rounds of combat needed to allow the next transport to drop reinforments. I think as long as the combat doesn't come to a conclusion the militia dont' return to full strength. So if you keep dropping reinforcments you should eventually overwhelme them.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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August 29th, 2002, 07:35 PM
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General
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Join Date: Feb 2001
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Re: Rookie Mistakes
My most frequent silly mistake is giving a ship or fleet new orders without clearing its previous Sentry orders first.
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