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				August 30th, 2002, 01:18 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: question concerning troop modding 
 The thing about Proportions is I think he modified the file so troops don't improve happiness.  
Geo
 
Edit: Meant to say "he" not "we". I had nothing to do with Proportions myself other than playing it.    [ August 30, 2002, 00:21: Message edited by: geoschmo ]
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				August 30th, 2002, 02:07 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: question concerning troop modding 
 
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				August 30th, 2002, 02:12 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: question concerning troop modding 
 [quote]Originally posted by oleg: 
	cant that be modded by happyness type?  peacefull / warlike / neurtal?  could you make peacefull types suffer from troop presence and warlike benefit from it?  i know some of it is dictated by global settings, but could you make enough of a tweak to the happyness types so that it would offset the global setting?Quote: 
	
		| But yes, it was original PvK' idea to make troops not to improve morale. He is a liberal   | 
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				August 30th, 2002, 03:18 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: question concerning troop modding 
 Yes Puke, that is all controlled by the happiness files. http://galileo.spaceports.com/~kazha...l#Chapter%2013 |  
	
		
	
	
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				August 30th, 2002, 03:44 AM
			
			
			
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 Major General |  | 
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				 Re: question concerning troop modding 
 Hmmm....IF I read the tutorial correctly, then if I know a race always has fighters on say battle cruisers, I could make it a requirement in the designcreation to have fighter bays? hmmm....*insane cackle*... 
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				August 30th, 2002, 06:54 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: question concerning troop modding 
 Does the AI actually load fighters on any ship with fighter bays, or just ones designated as carriers? Or does the presence of fighter bays determine the carrier status? 
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