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  #1  
Old September 6th, 2002, 12:31 AM
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Default Re: Odd Racial/Unique Tech Reqs

SJ:
I thought about this for the Last little bit. Something like the parasite missiles then should be entirely stealable (and tradable) because it would be a type B technology/component.

Organic (type A) ---> Organic Weapons (type B)

This should be true of all racial components because they are all the result of type B research projects... but I've never been successful in trading/stealing another trait weapon! What am I missing here?
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Old September 6th, 2002, 06:41 PM
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Default Re: Odd Racial/Unique Tech Reqs

You have to remove the racial number from the techareas of the components that you want to steal. If there is a racial number in the techarea then you need that racial trait to to acquire that tech.

However, if you remove the racial number from a techarea but not its prerequisite (ie. organic weapons but not organic manipulation) then you can steal that tech but not research it.
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Old September 6th, 2002, 08:07 PM
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Default Re: Odd Racial/Unique Tech Reqs

Oh, so I should be looking in the flipping TechArea text file (data) not just the component file. Yet another blunder.
Thx. Now I fully understand.
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Old September 6th, 2002, 09:57 PM
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Default Re: Odd Racial/Unique Tech Reqs

Yep. Organic weapons are Type As, since they have the racial tag.
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