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September 5th, 2002, 04:32 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
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Re: One Planet Challenge
Haven't thought about PBW yet, but i have made a small mod with a racial trait that gives better robo-components, 3 resourcer ship sizes (cheap to research, big, but very slow, and def/off penalties), can't build mining facilities, and also can't capture planets. And asteroids don't lose their value.
Just to get used to having few planets, and still be able to win
You can still colonize, and build research centers, but they got racial research centers which only give 300 research points intstead of 500.
I think the one planet race should get some more advantages if it has to compete with a normal race, maybe better weapons of mass destruction.
[ September 05, 2002, 15:33: Message edited by: Lemmy ]
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September 5th, 2002, 04:32 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: One Planet Challenge
This does sound like fun. For it to be a PBW game it would have to be No-AI Mod otherwise if someone dropped out or missed a turn, colony ships would be the first thing the AI would try to build.
Set it up, I'll join! Hell, I'd join a game that only allowed bowls of oatmeal and spoons as weapons. 
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September 5th, 2002, 04:34 PM
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Second Lieutenant
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Re: One Planet Challenge
ok, but i don't do PBW, have no idea how it works either, so if someone else is willing to set it up, go right ahead...
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September 5th, 2002, 11:29 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: One Planet Challenge
Can you turn off the colonization techs in Set Up/Technology?
I've never turned anything off so I haven't scrolled down the list to see if the colony techs are even on it.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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September 6th, 2002, 12:08 AM
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National Security Advisor
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Re: One Planet Challenge
No, the colony techs are by default set to always-available. But in a mod you could probably take them out (or just make the colony components so huge no ship can use them)
Phoenix-D
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Phoenix-D
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September 6th, 2002, 02:54 AM
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Corporal
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Join Date: May 2001
Location: Florida
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Re: One Planet Challenge
you could try this with fyrons quadrant mod, tons of asteroid belts and each one has different characteristics
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September 8th, 2002, 09:49 AM
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Second Lieutenant
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Join Date: Mar 2001
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Re: One Planet Challenge
Ok. I just signed up for PBW, and want to start that game.
But what will the setting be?
And will we mod the robo compononts to make remote resourcing more competetive?
And maybe we should also make it so that we get the ship capture thingies for free, to capture ships from the AI and analyze them.
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