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September 5th, 2002, 04:32 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: One Planet Challenge
This does sound like fun. For it to be a PBW game it would have to be No-AI Mod otherwise if someone dropped out or missed a turn, colony ships would be the first thing the AI would try to build.
Set it up, I'll join! Hell, I'd join a game that only allowed bowls of oatmeal and spoons as weapons. 
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This is the 21st century, right? Then where the hell is my flying car?
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September 5th, 2002, 04:34 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
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Re: One Planet Challenge
ok, but i don't do PBW, have no idea how it works either, so if someone else is willing to set it up, go right ahead...
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[Boo!]
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September 5th, 2002, 11:29 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: One Planet Challenge
Can you turn off the colonization techs in Set Up/Technology?
I've never turned anything off so I haven't scrolled down the list to see if the colony techs are even on it.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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September 6th, 2002, 12:08 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: One Planet Challenge
No, the colony techs are by default set to always-available. But in a mod you could probably take them out (or just make the colony components so huge no ship can use them)
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 6th, 2002, 02:54 AM
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Corporal
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Join Date: May 2001
Location: Florida
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Re: One Planet Challenge
you could try this with fyrons quadrant mod, tons of asteroid belts and each one has different characteristics
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September 8th, 2002, 09:49 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
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Re: One Planet Challenge
Ok. I just signed up for PBW, and want to start that game.
But what will the setting be?
And will we mod the robo compononts to make remote resourcing more competetive?
And maybe we should also make it so that we get the ship capture thingies for free, to capture ships from the AI and analyze them.
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[Boo!]
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September 8th, 2002, 02:14 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: One Planet Challenge
Ok, I've started modding the data files. Let's figure out exactly what we want for this game. Lemmy this is your baby, tell me what you want.
As an aside, I found out that you can not remove the colony techs from the files, the game chokes when loading. I was, however, able to set them to removable during game set-up. Weird.
[ September 08, 2002, 13:16: Message edited by: Nodachi ]
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This is the 21st century, right? Then where the hell is my flying car?
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