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				September 12th, 2002, 09:20 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Colonize 
 
	I must be doing something wrong. I can turn out a colony ship with 5 engines and a cargo pod in 2 turns.Quote: 
	
		| Originally posted by Wardad: In the early game I want to crank out colcony ships fast. Typically I can build a colony ship with 4 engines in 2 shipyard turns.
 
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				__________________  'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
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				September 12th, 2002, 09:21 PM
			
			
			
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 Private |  | 
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				 Re: Colonize 
 Excellent point about different designs based on the stage of the game.
 If you start with multiple homeworlds and have racial bonuses to consruction try setting one of the worlds to emergency build.  It can often shave off a build turn.  One of my favorite racial designs can build one colony ship a turn early game!  I find that the sooner I get other planets producing the greater accumlation of resources.
 
 Make sure to build some shipyards on those newly colonized planets.  Never neglect defense when expanding.
 
 T-
 
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 Someday I'll tell my friends about this forum... Naaaah.
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				September 12th, 2002, 10:01 PM
			
			
			
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 BANNED USER |  | 
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				 Re: Colonize 
 Especially not a dumb question if I read this right: 
Instead of using the Cargo Transfer button 
All I have to do is hit the Colonize button and even if I don’t specified a planet to colonize it will still give the, "Load Population" order. 
Hence, the only reason to use the Cargo Transfer button is if I want to control the amount of population or if I want to load units. 
Figure out something every day.       (somebody remind me how long I’ve been reading this forum) 
Thanks guys and thanks for the question, you have just saved me at least 3 mouse clicks per colonizer. |  
	
		
	
	
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				September 12th, 2002, 11:29 PM
			
			
			
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 Sergeant |  | 
					Join Date: Jun 2002 Location: Overland Park, Kansas 
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				 Re: Colonize 
 No Gryphin, you must designate a planet after the "colonize" command for the population to be loaded.  However, a trick I sometimes use is to "colonize" a planet that already has a colony.  This will load population and move the colony ship to the designated planet.  When it arrives, I get an "unable to colonize" message and know that I can give the ship new orders.
 You can also change the orders of the ship while it's moving, but in turns after loading, and give it a new destination if you wish.
 
 Greybeard
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				September 13th, 2002, 12:22 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Colonize 
 Sometimes I do use emergency build to crank out a complete colony ship every turn. I have also built colony hulls and ship yard stations in one turn.
 Just what I do depends on the race setup and it's construction bonuses. There can be some real balance issues for construction, maintenance, resource, combat and ecetera. The home planet type and universe type is also considered.
 
 I generally do not include a cargo pod. Draining the homeworld population can reduce your population build bonus. DOH!!!, been there, done that. What a way to ruin a plan.
 
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				September 13th, 2002, 01:44 AM
			
			
			
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 General |  | 
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				 Re: Colonize 
 Population will also automatically be loaded if you use the "Send Colony Ship" button on the (F4) Planets screen. 
				__________________Cap'n Q
 
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				September 13th, 2002, 03:30 AM
			
			
			
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				 Re: Colonize 
 Greybeard, capnq Thanks, you just saved me from disaster.
 Hm, Like the others said, it ain't a dumb quesiton.
 BTW: I do appriciate folks  not  pointing out how long I've been reading this board.
 Wonder if I will ever loose my newbie edge.
 Edit:
 WarDad,
 I have to dissagree with ommiting the Cargo hold.  I tend to have my home worlds hover around 1/2 max while I build up my Breath Type Huge worlds.  I take the long vew when comes to that.
 
 [ September 13, 2002, 02:34: Message edited by: Gryphin ]
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