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  #1  
Old September 13th, 2002, 03:23 AM

Gryphin Gryphin is offline
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Default Re: OT: Star Ships Unlimited

I agree with Atrocites intentions,
< putting a steel reinforced collar on him >

(Littel do to they know it is so we can keep him here and away from other projects like video)
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  #2  
Old September 13th, 2002, 03:58 AM

tesco samoa tesco samoa is offline
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Default Re: OT: Star Ships Unlimited

Whats that other saying ...

The enemy of my enemy... Ah ^&&%, just kill them all
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #3  
Old September 14th, 2002, 05:33 PM
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Default Re: OT: Star Ships Unlimited

Hmm, I like that Communications thing.

Maybe that way we can get the neutrals to stop firing on our ships!
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  #4  
Old September 16th, 2002, 08:54 PM
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Default Re: OT: Star Ships Unlimited

I bought the full Version of the game just before I found out about SEIV. Gotta say that I liked it. It has a nice progression of tech and the gameplay was pretty fluid. I found that the orders system was quite nice and cut down a lot of the micro-management (which can be a pain in a real time game).

The thing that I liked the best though was the way that the weapon systems were handled. Each had its own design characteristics, firing arcs, etc., and this made the choice of what weapons you would equip more interesting than just going for the highest damage.

I also enjoyed how they handled weapon research, with every weapon system after the first incurring an additional 50% research penalty. This forced you to specialize instead of the usual tactic of grabbing the best of everything. This tended to give each race its own distinct fleet.

On the down side, it was shareware and so the gameplay was rather limited (you can only conquor the galaxy so many times with the same, somewhat limited, set of tech). I heard that they were coming out a new Version that was going to be comercially published. I haven't looked in on it since SEIVGold came out but I wouldn't mind seeing how it is with a little more polish.
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Old September 16th, 2002, 09:18 PM

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Default Re: OT: Star Ships Unlimited

http://www.matrixgames.com/Games/sta...ed2/index.html
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Old January 12th, 2004, 11:21 PM
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Default Re: OT: Star Ships Unlimited

Just picked this game up over the weekend. Looks interesting, but I had to wait to get to work to print out the manual (I hate those pdf manuals). So hopefully I'll get the chance to read it and try this game out. Has anyone played since the previous Posts, and do you have any hints, tips or cheats?
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Old January 12th, 2004, 11:41 PM
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Default Re: OT: Star Ships Unlimited

I played it a long while back. it looks neat, but i found the interface rather non-intuitive. I could design ships and build them, but I was never quite sure if i was doing reasearch properly, or how planetary colonization and development was supposed to work.

I felt like I was just ordering a handfull of ships around the map to 'run over' various icons to collect them, and to shoot at bad things. It seemed like it would be fun if i could figure out the more advanced features, but not fun enough to be worth putting the effort into.
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