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September 18th, 2002, 05:40 PM
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Shrapnel Fanatic
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Re: just one battles per turn
SE4 ships have the uncanny ability to accelerate to full speed instantly, and make 180 degree turns without slowing.
An adjustable movement-point cost for executing an attack might be good. However, how do you tell the difference between someone attacking, someone defending themselves from attack, and two fleets that happen to bump into each other while moving around on other orders?
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September 18th, 2002, 05:44 PM
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Re: just one battles per turn
SE4 ships have the uncanny ability to accelerate to full speed instantly, and make 180 degree turns without slowing.
SJ, I thought you knew that that was down to 'advanced handbrake turn level 5' technology that everybody gets automatically unless you disable it specifically in the game options
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September 18th, 2002, 08:44 PM
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Private
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Re: just one battles per turn
I though that the supply use would keep a fleet from attacking to many times in a turn/month. Of course with higher tech you can offset this problem.
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September 18th, 2002, 09:21 PM
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Shrapnel Fanatic
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Re: just one battles per turn
In the B5 mod, supply restrictions would force most common designs to fight only one battle per month. If that becomes a problem in game, the player can simply mount more reactors on the ship...
Of course, in B5 you would be certaily fighting the second battle with a fleet full of partially damaged ships (no shields, all leaky armor)
In standard SE4, a ship can fight at least 4 typical battles before running out of supplies.
I once had a Dreadnought take on 10 lightly damaged enemy dreads, though, and my ship nearly managed to finish off all of them before running out of supplies. Fortunately, reinforcements arrived in the nick of time, and saved the day!
In an evenly matched battle, however, one side would be long dead before the other ran out of supplies.
Running out of supplies in space is much more dangerous than running out of supplies during a ground campaign on a habitable planet like Earth, so ships carry many more supplies that you would expect a comparable ground force to carry 
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September 18th, 2002, 10:00 PM
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National Security Advisor
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Re: just one battles per turn
Quote:
Originally posted by Suicide Junkie:
An adjustable movement-point cost for executing an attack might be good. However, how do you tell the difference between someone attacking, someone defending themselves from attack, and two fleets that happen to bump into each other while moving around on other orders?
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Well, should you make a differance? Wouldn't the combat use up movement regardless of whether you were attacking or defending, or even intended to be involved at all? Just make it an adustable movepoint cost for combat period. Then KlausD can make a mod and set that value to 99 or whatever and will get what he wants. I for one like that idea. Although I don't agree you should only be allowed one combat per month, I can see why it should cost more movement than straight and level flight.
Geoschmo
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September 18th, 2002, 10:36 PM
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General
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Re: just one battles per turn
Quote:
The fact is each turn of SE IV assumes one month, err I assume it does anyway. Is this in any of the documents?
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Each turn is 1/10th of a year; people have gotten in the habit of calling that a "month" for convenience.
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September 18th, 2002, 10:52 PM
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Brigadier General
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Re: just one battles per turn
Capnq thanks for clarifying that point.
Phoenix-D: “Sarcastically overly detailed.” No, point in fact you are correct and I am sure any physicist would back you. As for me I can’t tell you much about Physics but if you give me your DNA sample (I would need a complete and ACCURATE breakdown of the human gnome) and a full detail history since your time of birth I could predict when you would be sarcastic. Long live Psychology!!
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