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  #1  
Old January 11th, 2001, 09:35 PM

Eisenhans Eisenhans is offline
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Default Re: Reasons why the AI runs out of resources

HreDaak!

Wow that was one long message! Thanks for all those detail! That explains A LOT!. I'll start experimenting right away. OOPS I already srewed up my original file! I think I set some values to below 100.
One more question though: This will simply decide which planets will get colonized first, right? Or will it mean that all planets with all three values below 100 will become research planets? (Guess that were two questions.)

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Old January 11th, 2001, 09:39 PM

Eisenhans Eisenhans is offline
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Default Re: Reasons why the AI runs out of resources

Hi HreDaak!

Nice of you to reply to me before I even asked! (When I just posted my Last message I found that while writing it you cranked out another research report)
That is some great information, thanks again!
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Old January 11th, 2001, 09:51 PM

HreDaak HreDaak is offline
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Default Re: Reasons why the AI runs out of resources

If you set any of those 3 values to 100 or below it has same effect as setting this value to 0. Set only those values above 100
that you want AI to compare against the
planets percentage values. If the AI passes on all those comparisons (values that you set above 100) it will set this planets
colony type to whatever was stated on the
Planet Type line as long as every other condition is also fulfilled.
The other conditions are in my opinion pretty much self evident...
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Old January 11th, 2001, 10:57 PM

Eisenhans Eisenhans is offline
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Default Re: Reasons why the AI runs out of resources

Thanks again! I think I got it now(kind of). At least enough to do some thorough experimenting. I do feel empowered now.
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Old January 12th, 2001, 12:31 AM
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Default Re: Reasons why the AI runs out of resources

HreDaak-

Have you been modifying the AI_Default_PlanetTypes file or a making one for a specific race. The reason I ask, is that a very extensive one for the Darloks, but had to resort to a more default approach when I realized all the tweaking was not effecting their decisions. My thoery at the time was maybe this file had a problem similar to the Strategies file in that the game was only reading the default file, not a specific file placed in the race's directory.
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Old January 12th, 2001, 02:40 AM
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Default Re: Reasons why the AI runs out of resources

I will get into this in some time but this is just GREAT! Thank you very much for the insight!
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Old January 12th, 2001, 04:44 AM

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Default Re: Reasons why the AI runs out of resources

Another reason that you find mineral mining planets on worlds that have low mineral percentages is that the catchall world type (the Last entry in each section) is a mining colony world. This means that any world that isn't used as any other type becomes a mining planet. If you change this I don't know what would happen you might be able to make it into a research or other type world instead but there has to be a catch all or there might be errors cropping up. Thats why there is a mining colony type at the end of each section that has a maximum of 100 worlds per system.
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