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January 11th, 2001, 09:35 PM
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Private
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Join Date: Jan 2001
Location: Hamburg, Germany
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Re: Reasons why the AI runs out of resources
HreDaak!
Wow that was one long message! Thanks for all those detail! That explains A LOT!. I'll start experimenting right away. OOPS I already srewed up my original file! I think I set some values to below 100.
One more question though: This will simply decide which planets will get colonized first, right? Or will it mean that all planets with all three values below 100 will become research planets? (Guess that were two questions.)
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January 11th, 2001, 09:39 PM
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Private
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Re: Reasons why the AI runs out of resources
Hi HreDaak!
Nice of you to reply to me before I even asked! (When I just posted my Last message I found that while writing it you cranked out another research report)
That is some great information, thanks again!
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January 11th, 2001, 09:51 PM
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Corporal
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Re: Reasons why the AI runs out of resources
If you set any of those 3 values to 100 or below it has same effect as setting this value to 0. Set only those values above 100
that you want AI to compare against the
planets percentage values. If the AI passes on all those comparisons (values that you set above 100) it will set this planets
colony type to whatever was stated on the
Planet Type line as long as every other condition is also fulfilled.
The other conditions are in my opinion pretty much self evident...
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January 11th, 2001, 10:57 PM
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Private
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Re: Reasons why the AI runs out of resources
Thanks again! I think I got it now(kind of). At least enough to do some thorough experimenting. I do feel empowered now.
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January 12th, 2001, 12:31 AM
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Captain
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Re: Reasons why the AI runs out of resources
HreDaak-
Have you been modifying the AI_Default_PlanetTypes file or a making one for a specific race. The reason I ask, is that a very extensive one for the Darloks, but had to resort to a more default approach when I realized all the tweaking was not effecting their decisions. My thoery at the time was maybe this file had a problem similar to the Strategies file in that the game was only reading the default file, not a specific file placed in the race's directory.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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January 12th, 2001, 02:40 AM
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Brigadier General
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Re: Reasons why the AI runs out of resources
I will get into this in some time but this is just GREAT! Thank you very much for the insight!
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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January 12th, 2001, 04:44 AM
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Sergeant
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Re: Reasons why the AI runs out of resources
Another reason that you find mineral mining planets on worlds that have low mineral percentages is that the catchall world type (the Last entry in each section) is a mining colony world. This means that any world that isn't used as any other type becomes a mining planet. If you change this I don't know what would happen you might be able to make it into a research or other type world instead but there has to be a catch all or there might be errors cropping up. Thats why there is a mining colony type at the end of each section that has a maximum of 100 worlds per system.
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