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  #1  
Old September 17th, 2002, 04:31 PM
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Default Re: acts of war, war declaration and other topics (my first message!)

In regards to using the same ship name for retrofit, You could use the same name just insert a nunber after it. ie; Hawk, Hawk-1, Hawk-2, etc, or just rename it. up to you., retrofit button is the green triangle button on the top of screen, as well as having other uses.
Ramming does not always take out both ships, depends on what you have on it, like SJ said, armor, shields etc. the ;more you have the less likely chance the ship will be destroyed. However, you might receive little or heavy damage to the ship even if it does survive so have a repair faciclity ship handy if you want toa re-use it.

just some ideas mac
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Old September 17th, 2002, 04:44 PM

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Default Re: acts of war, war declaration and other topics (my first message!)

Keep in mind that there is a restriction on refits. Namely - the refit cannot cost more than 50% of the vessels original cost. In that event - do incremental (step-wise) or gradual refits until you get the value to a point where the restriction no longer applies. Also - sometimes it's cheaper in the long run just to build a ship rather than refit it.

Use the upgrade button, make your changes and save the design as previously suggested.

Refits cost 50% more than a build-out.
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Old September 17th, 2002, 06:28 PM
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Default Re: acts of war, war declaration and other topics (my first message!)

Upgrading a facility costs 50%. This does not apply to retrofitting a ship. From settings.txt:

Retrofit Cost Percent For Comps := 120
Retrofit Cost Percent For Comp Removal := 30

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Old September 17th, 2002, 06:45 PM
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Default Re: acts of war, war declaration and other topics (my first message!)

Quote:
Originally posted by trooper:

2- I've cause some battles by moving a ship on an ennemy ship. Sometimes the computer warn me that, doing that, there would be a battle, sometimes not (erspecially on warp points, I think). Why ?

4- What is the best way to declare a non aggression pact ? I made very ressources gift to an alien race, but they keep on refusing my treatie requests...
Bonjour mon ami et bienvenue au forum SE IV!

Neither English nor French is my native language, but I think I will continue in English as French is more difficult to write (at least for me).

2.) Usually you get a warning in turn based game before entering into a sector where a combat will start. The exception is as you already realized when you warp to the other side of a warp point. Then you just drop in the middle of the sector and the combat begins.

4.) Gifts are a good way to improve the mood of AI races in order to get a treaty. But there are some AI races that are very xenophobic and will almost never accept a treaty.
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Old September 17th, 2002, 06:57 PM
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Default Re: acts of war, war declaration and other topics (my first message!)

Quote:
Ramming does not always take out both ships, depends on what you have on it, like SJ said, armor, shields etc. the ;more you have the less likely chance the ship will be destroyed.
Actually, I didn't mention how to survive rammings, that was Arkcon

Shields will only protect the defender during a ram. The ship doing the ramming does not use its shields.
Armor, and other hitpoints from internal components (engines, crew quarters, etc) will both protect you and deliver more damage to the enemy when you ram.
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Old September 18th, 2002, 12:57 AM
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Default Re: acts of war, war declaration and other topics (my first message!)

i never used ramming before. time to start using it!
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Old September 18th, 2002, 02:04 AM
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Default Re: acts of war, war declaration and other topics (my first message!)

I still remember my first encounter with Rage when I just installed TDM: I merely warped to a new system and emerged next to unknown colony ship. Being a benevolent and humane ruler I forbid my scout ship fire on aliens. Next thing my ship was smitterd to pieces...

In later game stages, ramming is a valuable option to organic ships with lots and lots of organic armour.
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