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				September 26th, 2002, 03:51 PM
			
			
			
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				 Please help with calculation 
 I have a problem with the calculation of spaceyard-output and the various factors that influence it:
 Let's asume I have several boni on my homeworld:
 (rc) racial characteristic
 (rb) racial bonus
 (pb) population bonus
 (hb) happiness bonus
 (em) emergency build bonus
 
 So they do not calculate:
 2000 * rc * rb * pb * hb * em
 
 And they do not calculate
 2000 *(rc+rb+pb+hb+em)
 
 The closest to what is displayed in the game is
 2000 *(hb+rb) *(rc+pb+em)
 
 Well, but I am a little bit lost as to why this is so ??
 
 Or is this a problem with my Version only ? (gold with some mods, none affecting production as far as I can tell)
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				September 26th, 2002, 05:36 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Please help with calculation 
 What do you mean by  racial characteristic and racial bonus ? There are 3 racial factors that influence construction : culture modifier, points you spend in racial characteristic screen and "hardy industrialists" How do you group them ? 
				__________________It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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				September 26th, 2002, 06:04 PM
			
			
			
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				 Re: Please help with calculation 
 Not sure I fully understand your question, but I can tell you this: The percentage multipliers in SE4 aren't multiplied together as you would mathematically expect percentages to be, but are added. Let's look at combat bonuses (they all work the same)
 Suppose you have
 50% basic to-hit chance
 +20% experience
 +20% sensors.
 -10% enemy ECM
 
 In this case your chance of hitting would be 50+20+20-10=80% chance of hitting, rather than 50 *120%=60%*120%=72&*90%=65% or anything like that.
 
 Like I say, all percentages in SEIV stack in this manner, including construction rate bonuses.
 
 Hope this helps.
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				September 26th, 2002, 06:16 PM
			
			
			
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				 Re: Please help with calculation 
 dogscoff,Is Range a factor in combat?
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				September 26th, 2002, 06:18 PM
			
			
			
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				 Re: Please help with calculation 
 But, according to Dragon this is not the case for construction rate ! It is like : "The closest to what is displayed in the game is 2000 *(hb+rb) *(rc+pb+em)". 
				__________________It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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				September 26th, 2002, 06:28 PM
			
			
			
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				 Re: Please help with calculation 
 Dogscoff's calculations are correct, but let's apply this to SY rate.
 When you setup your empire you take Hardy Industrialist (+25%) and Engineers (+5%). On your Homeworld, you have 4 billion people (+40%)and they are Happy(+10%). The normal SY rate is 2000.
 
 The formula is 2000 + [(25+5+40+10)* 2000]=3600
 
 I forgot to factor in emergency build which is calculated after other bonuses. In the above scenario, with emergency build on, it would be 3600 * 150% = 5400.
 
 Now the formula stands as;
 
 {2000 + [(rc+rb+pb+hb)*2000]} * eb
 
 [ September 26, 2002, 17:53: Message edited by: Gandalph ]
 
				__________________All that is gold does not glitter,
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				September 26th, 2002, 06:53 PM
			
			
			
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				 Re: Please help with calculation 
 Do any of the production bonuses affect Base Space Yards / Ships? |  
	
		
	
	
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				September 26th, 2002, 07:10 PM
			
			
			
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				 Re: Please help with calculation 
 Happiness, Population, and Hardy Industrialist do not affect space yards, but the rest do. 
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				September 26th, 2002, 07:29 PM
			
			
			
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				 Re: Please help with calculation 
 I am pretty sure that population does affect spaceyards construction rate. Proof: check out the "abilities" tab on various planets with different population and settings.txt.
 population also affects resource production.
 
 happiness affects resource production.
 
 Slick.
 
				__________________Slick.
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				September 26th, 2002, 07:34 PM
			
			
			
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				 Re: Please help with calculation 
 
	I'm pretty sure that they meant shipyard components, not planetary shipyards.Quote: 
	
		| Originally posted by Slick: I am pretty sure that population does affect spaceyards construction rate. Proof: check out the "abilities" tab on various planets with different population and settings.txt.
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