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September 29th, 2002, 06:03 PM
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Colonel
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Re: Asymmetrical Ship Sets
Ok, if anyone is REALY interested, here is the link:
link
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September 29th, 2002, 06:06 PM
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Colonel
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Re: Asymmetrical Ship Sets
Geoschmo, well yes i apologize for my too final statement. But i must say that i've had some experience drawing organic things and always had the problem of them being too symmetric. Look, i even bought a book on drawing "characters" which can also mean "organics", and something like 3rd page was dedicated to the need for the "organics" to bee assymetric. Even human - a little smaller ear, bigger eye, longer hand.... if you think of it nothing we know is realy symmetric.
Well i must say that this is just my opinion, sorry for the final statement.
EDIT: And hmm.. theoretically all organic ships are products of gene enginering, and there is no need for a genetist to design his creations to be symmetric, rather than effective.
[ September 29, 2002, 17:07: Message edited by: Taera ]
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September 29th, 2002, 06:52 PM
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National Security Advisor
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Re: Asymmetrical Ship Sets
Taera, I wasn't thinking on that small of a level. Yes you are correct very few if any humans or other organisms are truely and perfectly symetrical. There are always small imperfections. And for that metter interally we have many organs that are only one side or the other. But overall the tendancy of living things in our experience is towards, if not perfect symetry at least balance. Even plants whish are about the most asymetric lifeforms on our planet will tend to be close to symetrical on some axis, unless forced to be asymetrical by some outside influence.
As far as genetic engineering is concerned the question really isn't whther or not it is neccesary to be symetrical, but whether the designer would choose for it to be so. If the designer is from a species that evolved basically sypetrically as humans did, would they not feel more comfortable with that as we are? I don't know, but I tend to think they would.
You pictures are very cool by the way. I like them a lot.
Geoschmo
[ September 29, 2002, 17:53: Message edited by: geoschmo ]
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September 29th, 2002, 08:16 PM
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Second Lieutenant
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Re: Asymmetrical Ship Sets
Taera: oh ... very VERY nice pics. I want the Illea shipset, dammit! Gimme! Gimme!
Seriously, when that shipset is complete, I would KILL for a copy of it ...
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September 29th, 2002, 08:55 PM
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Colonel
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Re: Asymmetrical Ship Sets
oh thanks... i dont have much of the Illea and planning on focusing on different ships but i just might finish it... i can upload the rest of the ships i have (escort - BC) but its all nothing too special, the BC is the greatest of them all.
well ok, the link is:
link
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September 30th, 2002, 12:17 AM
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Re: Asymmetrical Ship Sets
Quote:
Originally posted by geoschmo:
Humans are very visual and symetrical creatures. It is hard for us to look at an asymetrical craft and not think it's got a problem.
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Many architecture is not symmetrical.
Humans are not perfectly symmetrical:
Facial features notably Eyes, Ears, and Nose are not symmetrical.
The human lung, liver, stomach, and kidneys are not symmetrical.
(One kidney is a bit bigger than the other... )
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September 30th, 2002, 01:10 AM
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Second Lieutenant
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Re: Asymmetrical Ship Sets
Quote:
Originally posted by Taera:
oh thanks... i dont have much of the Illea and planning on focusing on different ships but i just might finish it... i can upload the rest of the ships i have (escort - BC) but its all nothing too special, the BC is the greatest of them all.
well ok, the link is:
link
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That looks generally good, but you'e right, the BC is the best of them.
I'd say, slightly rework them, with the BC as the "theme defining ship".
For example, perhaps the escort would do better if you took the Frigate hull, stripped all but one of those "nacelle" like protrusions, made it about as big as the round bits on the bottom of the escort, and put it off to one side only.
Then, the Frigate can use two of them, either symmetrically aligned, or both on the same side. I'll assume both to one side.
For the next, the Destroyer; I'd say, two to one side, a third to the next, or, start with the sort of "comm array" outrigger, like the BC has.
Up from Destroyer to Light Cruiser, add an engine to the rear, and put in some weaponry-looking bits (similar to the BC) along with the twin engines.
And so on; every ship progressing along a logical flow, from Escort through BC up to Dreadnaught, and even (maybe) the BaseShip.
Asymmetry is harder to "get away with" in the sense of a starbase though, unless it does not look like it rotates to produe virtual gravity, for the most part.
However, balancing a long, far-from-the-core communications/sensor array, with a closer-in, massive 1/4, 1/3, or even 1/2 circle "gravity ring", could work.
The set, especially following the partially asymmetric theme of the BC, stands to be a GORGEOUS one, and would become one of my perrenial Favorites if you followed it (along the lines of the above, perhaps).
The organics also looked good, but I'm off my "organic ships" kick for the moment. 
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