|
|
|
|
 |

October 1st, 2002, 05:46 PM
|
 |
Corporal
|
|
Join Date: Nov 2000
Location: Ann Arbor, MI, USA
Posts: 191
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Asymmetrical Ship Sets
Dumbluck: I would contend otherwise. A standard set of manuevering thrusters is three sets of four: yaw, roll, pitch. As long as each member of a given set is placed symmetrically with respect to an axis passing through the center of gravity of the ship, the calculations become trivial.
And on top of that, you have the computer to do all the heavy math lifting for you anyway 
|

October 1st, 2002, 05:56 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
|
|
Re: Asymmetrical Ship Sets
Correct. Asymetry is purely a visual thing. For any ship design to be sound from an engineering poitn of view it HAS to be "balanced" around a center of gravity and the thrust has to be applied either centerline to that or balanced on all sides of that centerline or you get rotation instead of directional thrust.
Balance is not an option, it has to be balanced. But being balaced does not mean it has to be visually symetrical.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

October 1st, 2002, 06:02 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Asymmetrical Ship Sets
Just to throw a monkey wrench into the works here, how about battle damage?
Would it be easier to recalculate the thrust balance and vectoring in order to fly straight after a torpedo has torn a chunk out of your hull given a previously-symmetrical ship or not?
__________________
Things you want:
|

October 1st, 2002, 06:11 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
|
|
Re: Asymmetrical Ship Sets
Quote:
Originally posted by Suicide Junkie:
Just to throw a monkey wrench into the works here, how about battle damage?
Would it be easier to recalculate the thrust balance and vectoring in order to fly straight after a torpedo has torn a chunk out of your hull given a previously-symmetrical ship or not?
|
I'd say it probably wouldn't matter either way. Unless the damage was to the engines themselves, or the guidance computer, it shouldn't have an effect on either. And the damage was to one fo these critical areas it would effect either ship to the same degree likely.
Geoschmo
EDIT: Hmm. I may have answered that too fast. Given that an asymetrical design of the same mass would likely have mass farther out from the center of gravity, then perhaps. Because the farther form the COG you lose mass due to battle damage, the more it will affect the handling characteristics. I still tend to think the engines and thrusters could compensate, but that depends on how much redundancy is built into the design.
[ October 01, 2002, 17:15: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

October 1st, 2002, 07:19 PM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Asymmetrical Ship Sets
Quote:
Originally posted by Suicide Junkie:
Just to throw a monkey wrench into the works here, how about battle damage?
Would it be easier to recalculate the thrust balance and vectoring in order to fly straight after a torpedo has torn a chunk out of your hull given a previously-symmetrical ship or not?
|
Presuming your species is "normal" and needs water, possibly in large quantities ... place your water tanks in such a way as to permit shedding weight where you need to to rebalance the ship (at least partially).
Also consider, against many energy weapons -- especially lasers! -- misting water out around your ship, soit freezes into gajillions of ice crystals in a cloud, is a decent form of protection from the beams. As long as it refracts optically, a cloud of ice crystals will diffuse it a bit before it hits your ARMOR.
__________________
-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
|

October 1st, 2002, 09:39 PM
|
 |
Corporal
|
|
Join Date: Nov 2000
Location: Ann Arbor, MI, USA
Posts: 191
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Asymmetrical Ship Sets
Quote:
Originally posted by Suicide Junkie:
Just to throw a monkey wrench into the works here, how about battle damage?
Would it be easier to recalculate the thrust balance and vectoring in order to fly straight after a torpedo has torn a chunk out of your hull given a previously-symmetrical ship or not?
|
Nope, it wouldn't matter. If the missile has physically torn out a chunk, your ship is now asymmetrical, no matter whether it started that way or not. Calculating the new moments of inertia shouldn't be difficult for the computer though, so long as it can determine exactly which chunk of the ship is missing.
I suspect, though, that if enough of your ship is missing to seriously affect the thrust balance--well, it's probably time to put your head 'tween your legs and kiss your *** goodbye. 
|

October 1st, 2002, 11:39 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Asymmetrical Ship Sets
Yaw, Pitch, Thrust, Centre of gravity, Bah!! Your all thinking like those inferior human beings. My ideal race doesn't concern themselves with such trivialites because they've designed a ship that doesn't need to throw little bits of stuff out the back to move, or they are massless pure energy beings, or else they just like moving in circles.
I think what makes a ship look really alien (and thus cool IMHO) is if it doesn't make any sense.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|