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October 2nd, 2002, 09:29 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Proportions mod Version 2.5 available
14! I've only ever researched level two... I guess I need to pay more attentio to my organics...
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October 3rd, 2002, 01:30 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Proportions mod Version 2.5 available
Quote:
Originally posted by nitey:
Okay, I found the problem. Apparently the zip file makes a subdirectory called Proportions under the Proportions2.5 directory. It apparently duplicated the structure (or I extracted it incorrectly).
Anyway, once I cut and pasted the lower complete structure to where it was supposed to be everything is fine.
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If you are using Winzip I have an idea what happened. Winzip allows you to right click on a zip files and get some quick unzip options. One is "Extract here" and one is "Extract to folder nnnnnnn" and for the n's it will insert the name of the zip file. If you used the second option it would have created a folder named the same as the zip file and then unzipped the contents of the zip file into that. The zip file itself was archived using a folder simply called "proportions".
What you did Nitey actually isn't a bad thing because not everybody does as good a job zipping up their mods as Pvk. Sometimes you will get one that is just the data folders ond other stuff that goes in the mod folder without the mod folder itself. If you just do a simple extract on those instead of "extract to folder" you run the risk of overwriting your stock SEIV folders. And if you end up with the mod folder inside another folder it's a simple matter as you say of moving the mod folder up a level.
Geoschmo
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October 2nd, 2002, 07:11 PM
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Private
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Re: Proportions mod Version 2.5 available
Pvk,
I used WinAce, and it was as Geoschmo said. I used the default name as I always do and it put a empty structure along with a proportions subdirectory under a directory name of Proportions 2.5. As Geoschmo points out this is not actually a bad feature as I kept my Proportions 2.4.2 directory intact in case I want to revert back (or look back) at files that you or I have changed. I'll just have to make a mental note for next time to skip the empty directories from above and extract only the directory stucture under the proportions directory.
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October 2nd, 2002, 07:28 PM
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National Security Advisor
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Re: Proportions mod Version 2.5 available
Ah that makes sense. 
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October 2nd, 2002, 07:52 PM
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Lieutenant General
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Join Date: Jan 2001
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Re: Proportions mod Version 2.5 available
Quote:
Originally posted by PvK:
I was running a major war against the Nostropholo AI, for example, and it was mainly building its largest ships (light cruisers at the point I was playing).
PvK[/QB]
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So, how do you like Shield Depletor + Shard Cannon combo ? When I testet Nostropholo AI, it wiped out two other Proportions AI, basicaly because single LC with two CA III can kill hordes of escorts without getting any damage at all. This is why I am so adamant about rearranging AI_designcreation file and making AI build bigger ships.
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October 4th, 2002, 03:12 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Proportions mod Version 2.5 available
I honestly cannot see any use for Solar Sails. They are way too large for the amount of thrust they provide. I can use contra terrane engines and solar panels on a LC and get infinite range (just like 10 more supplies used per turn than generated), and use 20 fewer kilotons than Solar Sails 3, and both get 6 MP.
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October 4th, 2002, 03:54 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: Proportions mod Version 2.5 available
cheaper?
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