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October 2nd, 2002, 08:45 PM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
Posts: 698
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Re: ministers
I trust noone. SO I do all the work by myself !
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October 4th, 2002, 04:46 AM
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Corporal
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Join Date: Sep 2001
Location: PALMDALE ,CA ,US
Posts: 162
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Re: ministers
For me as a experinced player, i only use POP transport minister only, & only if i have 10+ worlds to populate. POP minister is ok. But Ive sent suggestions to MM to improve on this,to the effect of this being Moddable, and to increase pop reforced above the three bar limit, as a secondary on a planet.And other minister operations. Hopefully will see somthing in the new patch?.
Ferengi Rule of Acquisition #48 The bigger the smile, the sharper the knife.
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October 5th, 2002, 01:16 AM
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Second Lieutenant
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Join Date: Jul 2002
Location: Belgium
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Re: ministers
i don't use ministers either. the only one i tried to use was (can't remember the name) the one to automatically launch satelites or fighters but that didn't seem to work. in trun based mode you haven't even got a repeat order so it's very cumbersome to manually launch sats
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October 4th, 2002, 04:30 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: ministers
Minipol: Sounds like an "individual" minister.
You probably needed to give that planet to your minister with the ministers button (Face icon)
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October 4th, 2002, 10:45 PM
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Brigadier General
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Join Date: Dec 2001
Posts: 1,859
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Re: ministers
Whatever you do, you do not need a political minister. If you turned it on, you'll know.
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October 5th, 2002, 01:39 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: ministers
Quote:
Originally posted by TerranC:
Whatever you do, you do not need a political minister. If you turned it on, you'll know.
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Yikes, I forgot about him. *Shudder* I shouldn't have come down so hard on the resupply minister.
Carrier and troop minister are OK. They're pretty good at moving around a solar system and filling up ships with units. 'Tho sometimes they'll try to leave and travel far away to pickup units.
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October 5th, 2002, 07:14 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
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Re: ministers
I started out the learning curve using many ministers - ressuply, pop, mines, troops, carriers, sats, fac construction and more. Then i slowly, one by one, turned them all off.
Only two ministers that are helpful are the mines & sats because its sometimes boring to schedule all the routes for your minelayers (that is too not a problem, wise setup with repeat order removes the need of this one) and sats is a neat minister because it launches all the sats by himself without me bothering to do it. Thats the only minister i use occassionaly. Pop minister sucks - he does not have priority list. I find it easier to build ~4 pop transports and give them orders for the next ~40 turns. And build more if you got new colonies. This way you got both pop transportation and the population of source planet (homeworld) has the time to renew.
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