 
			
				October 7th, 2002, 09:02 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Proportions and Facilities
			 
             
			
		
		
		
		
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				Originally posted by PvK: 
...I only have to consider maybe 2-3 empty construction queues per turn, while in my standard games, I often have dozens to think about each turn.
			
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 Hmm, right, but in the original SEIV, you can queue things up for years ahead since the choice is really straightforward. 
 
 
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2) It may be because I'm so familiar with the facility values in Proportions, and have set up some spreadsheets as I designed and balanced them, but to me the facility choices don't seem all that complicated. 
			
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 Ok, ok, I admit, I just don't feel comfortable with this system - maybe I don't understand how to deal with it! Could someone tell me what a usual development path for a colony world would look like?  
 
Let's suppose I build a bunch of lowest-level cities first, say, 15 or 20 - now upgrading them all is a very bold move as it will take forever to complete... So I need to build two-three of them, and then I upgrade these to the next level, right? What about the level after that - it again takes forever! Also, as soon as I reasearch the third level, upgrading to the second level is not available for other worlds, so I need to be very careful with that. Hmm. I feel like I'm solving a puzzle, and this puzzle does not really belong to SEIV. It feels somewhat artificial, doesn't it? 
 
 
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3) Maybe there's a way, but offhand I think it might not be possible to give the homeworld 500 facility slots, without giving all breathable planets 500 facility slots... 
			
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 That's OK - in Proportions, any breathable world can anyway be developed  ad infinum  - bringing it even to half the strength of a homeworld takes forever. 
 
Thanks for listening me out     -- Aub 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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