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  #1  
Old October 7th, 2002, 11:16 PM
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Default Re: Damage to Kill Pop Question

Quote:
Originally posted by Jmenschenfresser:
Has it changed? Anyone have 1.67 still installed and can test this?
I just tested it in 1.49 and it behaves they same as in 1.78. Each shot from each weapon kills at least one million people. My escort with two Duc I's kills 2 tMillion per shot.

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Old October 8th, 2002, 03:45 AM
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Default Re: Damage to Kill Pop Question

Quote:
Originally posted by Gryphin:
Cargo of course is Units.
So the first Weapons Platform with Scattering Armor needs to get knocked out befor anything else takes hits?
Do any weapons "Skip" Weapons Platforms? Napalm for example?
Weapons that skip cargo: smard bombs, neutron bomb, plaque bomb and radiation bomb, IIRC. "Normal" shield/armor skipping weapons, like null-space, hit cargo first.
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Old October 8th, 2002, 05:19 AM
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Default Re: Damage to Kill Pop Question

i would suggest that the solution to this is to create specific planet targeting weapons, and to remove the ability to target planets from standard anti-ship weapons.
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