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Old October 9th, 2002, 11:57 AM
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oleg oleg is offline
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Default Re: finalizing new mod...

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Originally posted by trooper:

How can you convert an AI race to your control ???

[/QB]
Go to the left game menu, one that has "save game", "load game", etc. Click on "players". It will show you the list of all races in a current game. AI controled colored green. Click on one and will convert to your control. Click on "end turn" and you will get a former Ai race to yourself.
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Old October 10th, 2002, 05:00 PM

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Default Re: finalizing new mod...

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Originally posted by oleg:
Well, I usualy edit general.txt file first, then start SEIV with some default race and max. number of random AI -restart till you get lucky and the race you are modding is selected, convert the race to my control and save EMP file ! No conflicts between emp file and AI_general file !
To test new IA strategy files, the good method is to chose the race and let all the ministers active to do the job... it has the same effects as seeing the race played by IA player ?
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Old October 11th, 2002, 02:31 AM
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Default Re: finalizing new mod...

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Originally posted by trooper:
To test new IA strategy files, the good method is to chose the race and let all the ministers active to do the job... it has the same effects as seeing the race played by IA player ?
Basically yes. There might be some discrepancy how AI proceeds with grouping ships for attack (just my observations) but research, designs, ship building, colonization, etc. are absolutely identical either it is formal AI player or it is "your" race with all ministers on.

[ October 11, 2002, 01:32: Message edited by: oleg ]
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