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  #1  
Old October 8th, 2002, 12:35 AM

rextorres rextorres is offline
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Default Re: Is Multiplex Tracking broken?

Actually - from my tests it seems that bases and wps only target one target.
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Old October 8th, 2002, 01:33 AM
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Default Re: Is Multiplex Tracking broken?

Arkcon, planets can target 10 ships, not 99. And it doesn't appear to be affected by multiplex on your designs.

Rex, planets with WP's will definetly target more than one ship. Although there have been some problems with them not firing all their weapons in strategic combat. Haven't qutie figured out what is causing that. It's not a multiplex issue though.

I haven't tested bases.

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Old October 8th, 2002, 11:28 AM

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Default Re: Is Multiplex Tracking broken?

Rex: Are your WPs/Bases armed with missles or Direct Fire weapons? Missle armed vessels will only target one ship at a time. The computer fires the first missle (which doesn't move yet), checks to see if the target is destroyed (obviously it hasn't been), then fires next missle, then checks for destruction of target, etc. etc. etc. (This is why, if you mix missles and DF weps on the same vessel, that you make sure that the DF weps come before the missles.)

[ October 08, 2002, 11:14: Message edited by: dumbluck ]
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Old October 9th, 2002, 01:28 AM

Gryphin Gryphin is offline
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Default Re: Is Multiplex Tracking broken?

dumbluck,
"DF weps come before the missles".
Does this mean in the ship design from left to right the DF weapons should be added first?
Eaxmple:
MC > MB > MB > CSM > CSM > Misc > engines.....

MC = Master Computer
CSM = Capital Ship Missles
MB = Meson BLaster
EN = Engines

Or did I missunderstand?
Edit: typo

[ October 08, 2002, 12:36: Message edited by: Gryphin ]
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Old October 8th, 2002, 08:45 PM

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Default Re: Is Multiplex Tracking broken?

The test situation that I was using was ten BaseShips attacking a Star Base with Null weapons, Multiplex 5, and a Talisman to make sure that the SB always hits. I had the attacking fleet purposely set not to fire on the Base. What happens is that the Starbase destroys one of the BSs and then doesn't fire the rest of its weapons against another BS - instead the turn switches over.

I tried this with smaller ships and it did fire on more than one ship, but the SB never fired at five targets (even though they were in range) it always stopped at a number less than five.

Similarly with platforms the same sorts of things as above happened.

Obviously in tactical mode there wasn't a problem - unfortunately I haven't played a game in tactical mode in nearly a year so that doesn't do me any good.

BTW - this is not in simulation - what I do
is set up a one system test game.
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Old October 8th, 2002, 08:59 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Is Multiplex Tracking broken?

What about your strategies? Perhaps the 80% damage per ship thing, or the "only damage until weapons destroyed" is causing the base to stop and rethink its targetting for a turn?
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Old October 8th, 2002, 10:30 PM
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Default Re: Is Multiplex Tracking broken?

Quote:
Does this mean in the ship design from left to right the DF weapons should be added first?
On most of my designs, I put the weapons with the shortest range first, and highest damage first if the ranges are equal.

Specialty weapons like point defense or shield damaging tend to be exceptions; they usually come before the other types.
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