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October 8th, 2002, 08:45 PM
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Sergeant
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Join Date: Jan 2002
Location: Sacramento, CA
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Re: Is Multiplex Tracking broken?
The test situation that I was using was ten BaseShips attacking a Star Base with Null weapons, Multiplex 5, and a Talisman to make sure that the SB always hits. I had the attacking fleet purposely set not to fire on the Base. What happens is that the Starbase destroys one of the BSs and then doesn't fire the rest of its weapons against another BS - instead the turn switches over.
I tried this with smaller ships and it did fire on more than one ship, but the SB never fired at five targets (even though they were in range) it always stopped at a number less than five.
Similarly with platforms the same sorts of things as above happened.
Obviously in tactical mode there wasn't a problem - unfortunately I haven't played a game in tactical mode in nearly a year so that doesn't do me any good.
BTW - this is not in simulation - what I do
is set up a one system test game.
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October 8th, 2002, 08:59 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Is Multiplex Tracking broken?
What about your strategies? Perhaps the 80% damage per ship thing, or the "only damage until weapons destroyed" is causing the base to stop and rethink its targetting for a turn?
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October 8th, 2002, 10:30 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Is Multiplex Tracking broken?
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Does this mean in the ship design from left to right the DF weapons should be added first?
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On most of my designs, I put the weapons with the shortest range first, and highest damage first if the ranges are equal.
Specialty weapons like point defense or shield damaging tend to be exceptions; they usually come before the other types.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 9th, 2002, 08:41 PM
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Sergeant
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Join Date: Jan 2002
Location: Sacramento, CA
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Re: Is Multiplex Tracking broken?
I tried with different strategies and still the same results. I was mostly curious to see if anyone else had noticed.
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October 10th, 2002, 12:56 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Is Multiplex Tracking broken?
capnq ,
does the arrangement affect combat or? anything at all?
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October 10th, 2002, 11:49 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Is Multiplex Tracking broken?
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does the arrangement affect combat or? anything at all?
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The weapons fire in the order they appear, left to right.
Putting the shortest ranged weapons first probably doesn't make much of a difference; I just prefer sorting them that way. It might let you waste fewer shots with multitargeting, if the short range weapons can kill the closer target.
Putting the higher damage weapons first can also save a few shots, because the higher damage weapons have a better chance of killing the target before the lower damage weapons fire.
Special damage weapons can hit their specific targets and leave the other components for the non-specialized weapons.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 12th, 2002, 09:28 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Is Multiplex Tracking broken?
Oooooooo...
Do you think it matters if the Multiplex tracking comes before/after the weapons???
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