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Old October 9th, 2002, 01:57 AM
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Default Re: Probably a solution to AS reign

I wasn't surprised when I meet the AS, because I had tried it first in the demo. It really was incredible just taking the AI's ships. Then I saw how cheezy it was and let the AI have it.

I was worried once I found out about deconstruct and analyze. I thought, "Okay, these psychics have got to be killed, or soon they'll have organic armor, shard cannon, time bursting, talisman carrying dreadnoughts"

Fortunately, it doesn't work that way.

Anyone else notice the psycic AI's tend to lose ground in late mid game? They subvert more ships than they can support, and might not get them to a shipyard to scrap them.

[ October 08, 2002, 12:58: Message edited by: Arkcon ]
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Old October 8th, 2002, 02:52 PM
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Default Re: Probably a solution to AS reign

AS is a mighty weapon, indeed. But do not forget the cascade effect, when you get one of the AS ships by enter ship or intel project. Big AS fleets can be wiped out easily and cheap by some chance. This effect is enough for a counter, I think.
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Old October 8th, 2002, 04:31 PM
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Default Re: Probably a solution to AS reign

IMHO, the weak point of AS ship is vulnerability to swarm mixture of fighters and small ships with missiles, master computer and max. range strategy - big size of now useless AS makes it hard to have enough point defence.
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Old October 8th, 2002, 04:37 PM
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Default Re: Probably a solution to AS reign

Quote:
Originally posted by PsychoTechFreak:
AS is a mighty weapon, indeed. But do not forget the cascade effect, when you get one of the AS ships by enter ship or intel project. Big AS fleets can be wiped out easily and cheap by some chance. This effect is enough for a counter, I think.
Yeah, I used to do that, it's really easy on tactical, and oh so cheezy. On strategic, the AI puts telekinetic projectors on first, so you always get a damaged first, subverted next ship.

I do like the ship experience provideing defence against the subverter.

OK here's an idea for a counter. A psychic only weapon that can attack and destroy the allegiance Subverter. That will make the cascade less viscous.

Why psychic only? Because I don't believe every weapon should have a counter. IMHO, if everything had a counter, the game becomes dull. Once you know the tech tree, whoever has the most planets with research and resources wins, with no hope for the little guy to launch a snipe attack.

Besides, I'm sick of seeing the Abbidon in CueCappa ships -- it's just irritating.

[ October 09, 2002, 02:43: Message edited by: Arkcon ]
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Old October 8th, 2002, 05:34 PM
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Default Re: Probably a solution to AS reign

I think oleg has is right, there is no problem with the AS. The best counter is better strategy, max weapons range, drones and fighters, and swarm tactics work wonders. There is no "perfect" weapon in this game.
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Old October 8th, 2002, 10:45 PM
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Default Re: Probably a solution to AS reign

Quote:
Because I don't believe every weapon should have a counter. IMHO, if everything had a counter, the game becomes dull. Once you know the tech tree, whoever has the most planets with research and resources wins, with no hope for the little guy to launch a snipe attack.
It seems to me that a weapon with no counter would be even worse; everyone would try to get that weapon as quickly as possible, and whoever got it first would probably win.
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Old October 8th, 2002, 11:29 PM

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Default Re: Probably a solution to AS reign

Sissors / Paper / Rock / Human Mind
I feel that is the combination that makes the Game.
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