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October 8th, 2002, 11:29 PM
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BANNED USER
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Join Date: Nov 2001
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Re: Probably a solution to AS reign
Sissors / Paper / Rock / Human Mind
I feel that is the combination that makes the Game.
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October 9th, 2002, 12:46 AM
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Brigadier General
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Re: Probably a solution to AS reign
Best weapon against the AS... actually anything  is the Phased polaron beam.
The PPB has a range of 6.
The AS has a range of 5.
PPB skips shields. PPB also with it's high damage rips through ships it can't close to.
So just go to tactical and use the range strategy against them. Works every time.
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October 9th, 2002, 01:35 AM
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Shrapnel Fanatic
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Re: Probably a solution to AS reign
APB XIIs are a much better weapon, with range 8, and better damage than PPB. 
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October 9th, 2002, 03:40 AM
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Colonel
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Re: Probably a solution to AS reign
Quote:
Originally posted by capnq:
It seems to me that a weapon with no counter would be even worse; everyone would try to get that weapon as quickly as possible, and whoever got it first would probably win.
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True, balanced by requiring das uber tech to be a racial tech which consumes points
[ October 09, 2002, 02:41: Message edited by: Arkcon ]
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October 9th, 2002, 04:01 AM
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National Security Advisor
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Re: Probably a solution to AS reign
"True, balanced by requiring das uber tech to be a racial tech which consumes points"
Which makes things even more predictable
You could just make it ultra-expensive, serves the same purpose. If Munchkin-armed DNs can kill 3 normal DNs before dying, it's a nasty weapon. But if it costs so much you can build *4* normal DNs for every Munckkin-equipped one..
Phoenix-D
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October 9th, 2002, 04:22 AM
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Sergeant
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Re: Probably a solution to AS reign
I have no problem with the Psychic weapon. It has short range. If it misses, it takes a long time to reload. A Null Space Talismen ship will shred most anything it shoots at. Look at Base ships with a talisman and 5 massive mount Null Space. They will destroy any ship in one volley. Then they pull back for 2 turns while they reload. I recently played in a game where the 2 Psychic players lost to separate Religious players. With the economic benefits of shrines, Religious players can affort to build expensive ships.
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October 10th, 2002, 02:57 PM
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Colonel
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Re: Probably a solution to AS reign
If the alliegence subverter seem to be a problem, how about this. The subverted ship returns to the original empire's control at some point.
It could be right after combat, so the only effect is to pacify some ships and take them out of combat.
Or they could stick around for a number of turns and then drift away. They'd probably attack the nearest target after they shook the fuzz out of their brains.
Getting them to a space yard in time and scrapping them first would be the only way to permanantly deal with subverted ships. Besides bLasting them to space dust that is.
This would help the AI from capturing too many ships. And prevent some of the exploits.
'Tho I still don't see a problem with the psyic races. Most other races don't have ship weapons that do damage turn after turn, or cause ships to appear right next to others (barring intel).
The alliegence subverter is just wierd, that's all. Totally different from other weapons. And that just calls for unique tactics on both sides.
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