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  #1  
Old October 9th, 2002, 07:37 PM
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Default Re: Your Favorite/worse weapon poll

(Current) Most Favorite: WMG - nothing like watching enemy ships explode after one hit.

Least Favorite: the engine-killing seeker. Seems pointless when compared to the direct fire Version.
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  #2  
Old October 9th, 2002, 07:54 PM
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Default Re: Your Favorite/worse weapon poll

Hmmm... I may have to change my favorite.

Planetoid Core mount Planetary Napalm (P&N):
Dropping Battleship sized (800kt) bombs for 25,000 damage!
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  #3  
Old October 9th, 2002, 08:12 PM

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Default Re: Your Favorite/worse weapon poll

Favourite: Shard Cannons, combined with the high energy magnifier. Take out the shields and watch as the components are destroyed, love that armor skipping ability.

Least: Ripper Beam, or WMG. The gravitational hell born beats it hands down
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  #4  
Old October 9th, 2002, 08:16 PM
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Default Re: Your Favorite/worse weapon poll

1. Subverter. Yay! free ships.

2. tachyon beam. Range is way too short and they don't do enough damage to weapons to make them as useful as the engine-damaging ion beam.
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  #5  
Old October 9th, 2002, 09:53 PM
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Default Re: Your Favorite/worse weapon poll

1a. WMG, love the high damage. Don't like the reload time (3).
1b. Telekenetic(sp) Projector(sp) awesome weapon with only a 1 for reload time.
1c. My stratagy, nothing like kicking butt with my play style.

2. Ripper Beam, never have liked them.
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  #6  
Old October 10th, 2002, 12:45 AM
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Default Re: Your Favorite/worse weapon poll

Favorite: Wave Motion Gun. It's long, It's Direct Fire, It damages well. It's reload time is a bit dislikable, but attach it with 2 PPB or APBs.

Also, it reminds me of the Massive Beam cannons in Freespace and Freespace 2.

Least: Tachyon Gun. I thought it was the weapon of the future when I first got this game.

Then I found it doesn't do anything...
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  #7  
Old October 10th, 2002, 01:01 AM

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Default Re: Your Favorite/worse weapon poll

I like DUC and PPB, least liked ... hmmm .. I agree ripper beams were pretty bad. I modded them as attached. I didn't think they rotted so bad after. I haven't really played at all or reviewed the mounts since the recent patch. Prolly screwed alot up. Oh well, for what it's worth some of you might find these interesting. I kinda looked at them as the ultimate space melee weapons. If you have the balls, armor, and ability to get in close and start hammering, well, you'll hammer.

Name := Ripper Beam I
Description := Short range high intensity fusion beam.
Pic Num := 21
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 50
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 5
Weapon Modifier := 0
Weapon Sound := ripbeam.wav
Weapon Family := 9

Name := Ripper Beam II
Description := Short range high intensity fusion beam.
Pic Num := 21
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 75
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 6
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 2
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 60 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 5
Weapon Modifier := 0
Weapon Sound := ripbeam.wav
Weapon Family := 9

Name := Ripper Beam III
Description := Short range high intensity fusion beam.
Pic Num := 21
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 100
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 7
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 3
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 90 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 5
Weapon Modifier := 0
Weapon Sound := ripbeam.wav
Weapon Family := 9

Name := Ripper Beam IV
Description := Short range high intensity fusion beam.
Pic Num := 21
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 125
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 8
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 4
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 120 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 5
Weapon Modifier := 0
Weapon Sound := ripbeam.wav
Weapon Family := 9

Name := Small Ripper Beam I
Description := Short range high intensity fusion beam.
Pic Num := 21
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 20
Cost Organics := 0
Cost Radioactives := 20
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 2
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 3
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 5
Weapon Modifier := 0
Weapon Sound := ripbeam.wav
Weapon Family := 9

Name := Small Ripper Beam II
Description := Short range high intensity fusion beam.
Pic Num := 21
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 20
Cost Organics := 0
Cost Radioactives := 25
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 2
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 4
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 5
Weapon Modifier := 0
Weapon Sound := ripbeam.wav
Weapon Family := 9

Name := Incinerator Beam I
Description := Medium range high intensity fusion beam.
Pic Num := 22
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 150
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 10
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 5
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 120 90 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Beam
Weapon Display := 6
Weapon Modifier := 10
Weapon Sound := incnbeam.wav
Weapon Family := 9

Name := Incinerator Beam II
Description := Medium range high intensity fusion beam.
Pic Num := 22
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 200
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 15
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 6
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 150 120 90 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Beam
Weapon Display := 6
Weapon Modifier := 10
Weapon Sound := incnbeam.wav
Weapon Family := 9

Name := Incinerator Beam III
Description := Medium range high intensity fusion beam.
Pic Num := 22
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 300
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 20
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 7
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 180 150 120 90 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Beam
Weapon Display := 6
Weapon Modifier := 10
Weapon Sound := incnbeam.wav
Weapon Family := 9

Name := Small Incinerator Beam I
Description := Short range high intensity fusion beam.
Pic Num := 143
Tonnage Space Taken := 3
Tonnage Structure := 3
Cost Minerals := 20
Cost Organics := 0
Cost Radioactives := 30
Vehicle Type := Ftr\Trp
Supply Amount Used := 2
Restrictions := None
General Group := Weapons
Family := 2504
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 5
Tech Area Req 2 := Smaller Weapons
Tech Level Req 2 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 6
Weapon Modifier := 0
Weapon Sound := incn_s.wav
Weapon Family := 104

Name := Small Incinerator Beam II
Description := Short range high intensity fusion beam.
Pic Num := 143
Tonnage Space Taken := 3
Tonnage Structure := 3
Cost Minerals := 20
Cost Organics := 0
Cost Radioactives := 40
Vehicle Type := Ftr\Trp
Supply Amount Used := 4
Restrictions := None
General Group := Weapons
Family := 2504
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 6
Tech Area Req 2 := Smaller Weapons
Tech Level Req 2 := 2
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 6
Weapon Modifier := 0
Weapon Sound := incn_s.wav
Weapon Family := 104

Name := Small Incinerator Beam III
Description := Short range high intensity fusion beam.
Pic Num := 143
Tonnage Space Taken := 3
Tonnage Structure := 3
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 60
Vehicle Type := Ftr\Trp
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 2504
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 7
Tech Area Req 2 := Smaller Weapons
Tech Level Req 2 := 3
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 6
Weapon Modifier := 0
Weapon Sound := incn_s.wav
Weapon Family := 104
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