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October 17th, 2002, 01:47 AM
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Colonel
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Location: Calgary, AB, Canada
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Re: Sheild Regen V?
Yes i see. the component is expensive but much more balanced that in most similar games where it was included in shield generators and was significantly more powerful than current one in SE is.
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October 17th, 2002, 03:14 AM
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Shrapnel Fanatic
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Re: Sheild Regen V?
Leaving ships in formation is a bad idea in general. Your fleet will be much, much more powerful if the ships break formation than if they stay in formation.
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October 17th, 2002, 06:09 AM
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Colonel
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Re: Sheild Regen V?
Fyron, i disagree. I dont want to put unneccesary stuff into this topic. If you want to know about my personal fleet experiencec PM me.
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October 17th, 2002, 06:22 AM
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Shrapnel Fanatic
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Re: Sheild Regen V?
Don't want to divert the thread from the topic? That's fine. PM sent.
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October 17th, 2002, 08:05 AM
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Colonel
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Re: Sheild Regen V?
PM sent.
Another thing about regens. They might not have much use on ships but when it comes to a base it seems reasonable to put a lot of them and the regens on it, doesnt it? AI was doing that a lot back in SEIII and it had its uses. such a thing was only beatable by a handful of ships with shield burners.
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October 17th, 2002, 09:31 AM
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Shrapnel Fanatic
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Re: Sheild Regen V?
Too bad bases aren't of too much strategic use.
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October 17th, 2002, 03:40 PM
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Re: Sheild Regen V?
Shield Regeneration in SEIII was also very useful on Baseships with boarding parties.
As I recall, when you boarded a ship, you took only 100 damage points to "shields and boarding parties". With a baseship having 130 shields, you could capture, and still have 30 shields and all your boarding parties... Regenerate the shields for a second and third capture, or just capture a second immediately 
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