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October 16th, 2002, 11:24 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: SE IV future
Quote:
Originally posted by LazarusLong42:
quote: Originally posted by geoschmo:
Actually more than two, if you count Puke's comment. Anybody got a three sided coin, or do we have a "flip off" tournament.
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Roll a d6, then take mod 3.
That said... does anyone actually build ships with both crew quarters *and* MC's? For me, the two are effectively mutually exclusive; the expense of crew quarters makes them silly to add to an already expensive MC. This makes the AS problem easy. It can convert crewed ships, but not convert MC ship; on an MC ship, there aren't any crew to smash the MC. Quite a few TDM races do just that to frustrate too smug humans. (there is no way to make AI build pure MC ship, only crew+MC)
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October 16th, 2002, 11:24 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: SE IV future
Quote:
Originally posted by dumbluck:
PS. I disagree with some of you on one major issue. Yes, I think he should be working on fine-tuning the game balance, but except for extreme cases (ie PPB, which needs to be stretched out over similar ranges and damage levels to APB) he shouldn't waste his time with editing txt files. That's what modding is for! I think he is right on focusing on the Hard Code changes needed to balance the game. After all, he's the only one that can make those changes!
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If that is what modding was for, then the PPB would have already been fixed, and everyone would be playing with a more balanced Version of that weapon. Unfortunately, the pool of people that plays mods is relatively small, so instead we see most everyone playing vanilla SE4 with some sort of love-hate relationship.
I also dispute that it would take MM much time to address the most blatant balance issues. Seriously. He could send out a poll to known number-crunchers in the community, figure out what is broken, and then fix it in a couple of hours.
Modding, in my opinion, is not for balancing the core game, but for making new and different play experiences. Like P&N new race-styles, and Proportions focus on homeworlds.
-Spoon
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October 16th, 2002, 11:56 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: SE IV future
Quote:
Originally posted by spoon:
I also dispute that it would take MM much time to address the most blatant balance issues. Seriously. He could send out a poll to known number-crunchers in the community, figure out what is broken, and then fix it in a couple of hours.
Modding, in my opinion, is not for balancing the core game, but for making new and different play experiences. Like P&N new race-styles, and Proportions focus on homeworlds.
-Spoon[/QB]
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Damn, Spoon said it all first.
[ October 16, 2002, 22:58: Message edited by: Wardad ]
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So many ugly women, so little beer.
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October 17th, 2002, 12:46 AM
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Sergeant
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Join Date: Jan 2002
Location: Sacramento, CA
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Re: SE IV future
I always imagined a ship with a master computer to be like a beserker - so when you destroy the master computer, in my mind, it should just be a hulk not able to do anything and certainly not able to be converted.
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October 17th, 2002, 12:52 AM
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Corporal
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Re: SE IV future
Is what I don't understand is that ships with a destoryed MC can't do much of anything in combat anyway. So if you hit it with a computer virus you still take it out of action. The former converting of the ship with an AS seemed sort of like an added bonus. Why complain about the AS conVersion when the computer virus still disables the ship?
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October 17th, 2002, 01:18 AM
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National Security Advisor
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Location: Ohio
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Re: SE IV future
I think the main reason the PPB was never changed is that no consensus could ever be reached even among those that believe it needs fixed. I am sure Malfador got plenty of suggestions, but everybody has a different one. And there are plenty of people, myself included, that don't even buy into the whole "fact" that they are unbalanced to begin with. I am not trying to start another discussion about all that or anything, I think we did that particular one to death. Just pointing out that there are other reasons besides lack of time for things not to be changed.
Geoschmo
[ October 17, 2002, 00:34: Message edited by: geoschmo ]
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October 17th, 2002, 01:45 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: SE IV future
Quote:
Originally posted by geoschmo:
The main reason the PPB was never changed is that no consensus could ever be reached even among those that believe it needs fixed. I am sure Malfador got plenty of suggestions, but everybody has a different one. And there are plenty of people, myself included, that don't even buy into the whole "fact" that they are unbalanced to begin with. I am not trying to start another discussion about all that or anything, I think we did that particular one to death. Just pointing out that there are other reasons besides lack of time for things not to be changed.
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The lack of concensus is exactly why MM needs to head the effort of game balance. Why would you want to play a mod that goes against your erroneous conclusion that PPBs don't need balancing? (hehe! resist the bait!)
I want to use torpedos in a competitive game! I want to build those terraforming facilities! A few small changes here and there. That's all I ask.
-Spoon
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