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  #1  
Old October 16th, 2002, 11:56 PM
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Default Re: SE IV future

Quote:
Originally posted by spoon:
I also dispute that it would take MM much time to address the most blatant balance issues. Seriously. He could send out a poll to known number-crunchers in the community, figure out what is broken, and then fix it in a couple of hours.

Modding, in my opinion, is not for balancing the core game, but for making new and different play experiences. Like P&N new race-styles, and Proportions focus on homeworlds.

-Spoon[/QB]
Damn, Spoon said it all first.

[ October 16, 2002, 22:58: Message edited by: Wardad ]
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Old October 17th, 2002, 12:46 AM

rextorres rextorres is offline
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Default Re: SE IV future

I always imagined a ship with a master computer to be like a beserker - so when you destroy the master computer, in my mind, it should just be a hulk not able to do anything and certainly not able to be converted.
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Old October 17th, 2002, 12:52 AM
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Default Re: SE IV future

Is what I don't understand is that ships with a destoryed MC can't do much of anything in combat anyway. So if you hit it with a computer virus you still take it out of action. The former converting of the ship with an AS seemed sort of like an added bonus. Why complain about the AS conVersion when the computer virus still disables the ship?
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Old October 17th, 2002, 01:18 AM
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Default Re: SE IV future

I think the main reason the PPB was never changed is that no consensus could ever be reached even among those that believe it needs fixed. I am sure Malfador got plenty of suggestions, but everybody has a different one. And there are plenty of people, myself included, that don't even buy into the whole "fact" that they are unbalanced to begin with. I am not trying to start another discussion about all that or anything, I think we did that particular one to death. Just pointing out that there are other reasons besides lack of time for things not to be changed.

Geoschmo

[ October 17, 2002, 00:34: Message edited by: geoschmo ]
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Old October 17th, 2002, 01:45 AM

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Default Re: SE IV future

Quote:
Originally posted by geoschmo:
The main reason the PPB was never changed is that no consensus could ever be reached even among those that believe it needs fixed. I am sure Malfador got plenty of suggestions, but everybody has a different one. And there are plenty of people, myself included, that don't even buy into the whole "fact" that they are unbalanced to begin with. I am not trying to start another discussion about all that or anything, I think we did that particular one to death. Just pointing out that there are other reasons besides lack of time for things not to be changed.
The lack of concensus is exactly why MM needs to head the effort of game balance. Why would you want to play a mod that goes against your erroneous conclusion that PPBs don't need balancing? (hehe! resist the bait!)

I want to use torpedos in a competitive game! I want to build those terraforming facilities! A few small changes here and there. That's all I ask.

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Old October 17th, 2002, 01:49 AM

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Default Re: SE IV future

Then what it takes is to start a topic which would be open for, say, two weeks and collect all the things people want tweaked. Then in the next two weeks twenty of them would be chosen as the top nuber of people mentioning them and a vote be held for people to choose 10 out of 20. And the final 10 would be e-mailed to MM.

EDIT: Double wording

[ October 17, 2002, 00:53: Message edited by: Taera ]
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Old October 17th, 2002, 03:50 AM
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Default Re: SE IV future

It's been done Taera. Several times. Some of the changes in recent patches were results of such brainstorming sessions. In other cases the results were never sent is as far as anyone knows. But taking a poll is not the same as reaching a consensus.

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