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Old October 14th, 2002, 04:00 PM
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Default Re: Fighter supply trick

Quote:
Originally posted by PsychoTechFreak:
The trick is just to recover, not to launch even one fighter within the same step:

-launch 10 fighters, 500 out of 500 supplies displayed
-recover 5 fighters, 500 out of 250 supplies displayed

And yes, I have moved them away to the next wormhole, results are approx. 450/250. Since the weapons need supplies now, the (ab)use of it is obvious, though they do not share supplies with other ships anymore.
The fact that fighters can store and use more supplies than its nominal capacity is obviously a bug and should be reported to MM.
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Old October 14th, 2002, 05:03 PM
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Default Re: Fighter supply trick

Just a a side note, when a fighter is launched from a carrier, does it take it's supplies from the carrier's store? When it docks with a carrier, do it's supplies get added back to the carrier's?

If that's the case you could build a "resupply fighter". You could warp into a system, launch a stack of these and send them to a resupply depot, then have them rendezvous with the carrier on the exit warp point.
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Old October 15th, 2002, 10:22 AM
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Default Re: Fighter supply trick

That would be realistic and the calculations should not be too complex to be solved. I have not tested this yet, but I do not expect this calculation is done.
The fighters do not share supplies with fleets in 1.78 anymore. When fighters get launched, they are fully loaded from a mysterious supply source and the removal of supply sharing has obviously been implemented to avoid the abuse of this supply source.

[ October 15, 2002, 09:28: Message edited by: PsychoTechFreak ]
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