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  #1  
Old October 15th, 2002, 10:34 PM
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Default Re: Somethings

Right. In the simultaneous game, your ship gets its movement points refilled on "day zero", and then begins to move.

You can go faster than your displayed movement only by giving an order to use an Emergency propulsion pod before giving the order to move.
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Old October 15th, 2002, 10:43 PM

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Default Re: Somethings

Writing Speech Text files
Does anyone have:
A blank *_AI_Speech.txt
or a
Program designed to edit one?
Or a suggestion on how to go about it?
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  #3  
Old October 16th, 2002, 04:27 PM
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Default Re: Somethings

I think I have a blank AI_speech laying around somewhere. I'll have to look for it.
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  #4  
Old October 16th, 2002, 05:33 PM

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Urendi Maleldil
That would be Great!
If you could email it to:
gryphin@windingstream.com
I'd be delighted.
Thanks again.
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  #5  
Old October 16th, 2002, 05:48 PM
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Default Re: Somethings

I usually just take the default AI speech file and rename it and then change what I want to.
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Old October 16th, 2002, 07:09 PM

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Default Re: Somethings

Re: use of Repulser Beams and Crowded conditons
Mabe when using them:
Us a formaiton where the leader is fairly protected and "Don't Break Formation"
This should keep your ships out of the way and allow for full fields of fire.
(Posted here as to not clog the orginating thread)
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Old October 16th, 2002, 07:14 PM
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Default Re: Somethings

Not quite...

The problem is thus:
Take one enemy ship, the Target.
Place three enemy ships, the Wingmen directly behind, and diagonally behind on either side, to form a "T" shape.

Your ship fires a Heavy-Mount repulsor beam at the Target, for 15 "push" damage.
The enemy Target moves one square backwards, and runs into one of the Wingmen. The remaining 14 push points are lost.

The prblem is the enemy formation, not your own.
The fleet in this situation would have benefited greatly by having wormhole beams instead of repulsors.

[ October 16, 2002, 18:15: Message edited by: Suicide Junkie ]
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