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Old October 17th, 2002, 10:24 PM
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Default Re: Mod Idea: Teaching the AI proper use of the Master Computer

Quote:
They could add them to a design with MC, but there is no benefit to them to do so since the comp takes up has no structure it won't even soak up any battle damage.
Actually, it will keep them moving at half speed instead of 1/16th speed.

Since it has zero hitpoints it will also be hit Last.
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Old October 17th, 2002, 11:17 PM
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Default Re: Mod Idea: Teaching the AI proper use of the Master Computer

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Originally posted by Suicide Junkie:
quote:
They could add them to a design with MC, but there is no benefit to them to do so since the comp takes up has no structure it won't even soak up any battle damage.
Actually, it will keep them moving at half speed instead of 1/16th speed.

Since it has zero hitpoints it will also be hit Last.

You mean in the event the MC is destroyed? Good point. There is a way to prevent the humans from using the Jeffries tubes and sub processors, but there is no way to keep the AI from using them without them wasting space on Life Support and Crew quarters. So we give the Sub Proc and Jeffries tubes a small structure, say 10Kt. That will keep them from Lasting till the end of combat. And the One Per vehicle restriction will keep the human player from putting hundreds of them on the ship to use as no space internal armor.

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Old October 18th, 2002, 10:59 AM
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Default Re: Mod Idea: Teaching the AI proper use of the Master Computer

Good idea Geo.

I tried a similar approach. I made three master computer components: central core (=bridge), expansion modula A (=life support) and expansion module B (=crew quaters). The expansion modules are only 5kT each and cost less than the ordinary life support and crew quater components.
I don't use then the master computer ability anymore (because of the crew conVersion problem I want to solve in my mod), but of course you can give the central core component this second ability. The AI will use these components correctely as soon as they have been researched.
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