|
|
|
|
 |

October 22nd, 2002, 01:02 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: To Suicide Junkie
That should do it.
I'm on dialup right now, so I'll have the official link corrected by tomorrow.
__________________
Things you want:
|

October 22nd, 2002, 02:34 PM
|
|
Corporal
|
|
Join Date: Dec 2001
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: To Suicide Junkie
I guess I should have asked this Last night, but is the Battlemoon expected to move in this mod?
|

October 22nd, 2002, 03:14 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: To Suicide Junkie
In order to get a battlemoon to move, IIRC, you need 67 Ion Engines, or 34 Quantum engines.
Just keep piling on the engines, and it'll go.
If you add too many engines, the speed will overflow, and SE4 resets it to zero.
Thus, the maximum speed available is 1mp on a battlemoon. If you have propulsion experts, this becomes 2mp on the system map.
__________________
Things you want:
|

October 22nd, 2002, 04:06 PM
|
|
Corporal
|
|
Join Date: Dec 2001
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: To Suicide Junkie
The reason I asked is because you have it written as " engines per move- 200", "requirement max engines- 99". If you need 200 for 1 movement but can only put on 99 your never going to go anywhere.
|

October 22nd, 2002, 04:19 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
|
|
Re: To Suicide Junkie
Quote:
Originally posted by ArchAngel7:
The reason I asked is because you have it written as " engines per move- 200", "requirement max engines- 99". If you need 200 for 1 movement but can only put on 99 your never going to go anywhere.
|
Enignes per move is not actually ENGINES per move. It's actually movement points per move. In the stock game each engine gives one movement point, so these two are the same. In this mod engines give more movement points per engine, so it is possible to have more than 200 movement points, and still have less than 99 engines. So she'll go.
Geoschmo
[ October 22, 2002, 15:20: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

October 22nd, 2002, 04:29 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: To Suicide Junkie
Geo's got it.
Ion engines give three standard movement, CT gives 4, JP 5, Quantum 6, and Grav drive IV's give 7 movement points per engine.
You need one movement point for every 50 kt of ship in order to get 1 speed.
The Battlemoon weighs 10,000 kt, so 10k/50 = 200 points to get speed 1.
__________________
Things you want:
|

October 22nd, 2002, 04:43 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
|
|
Re: To Suicide Junkie
Quote:
Originally posted by Suicide Junkie:
Geo's got it.
|
*blush*
The reason I knew that is because that exact point is what took me so long to get and why I didn't understand the QNP for the first year your mod was out.
I kept looking at "Engines per move" and thinking "ENGINES per move" and it was confusing me big time.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|