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October 31st, 2002, 07:31 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: using moray
I really don't use Moray all that much, every time I try to learn how to use it better, I end up going back to POV-ray because its easier for me to do what I want. Only thing I really use Moray for anymore is making textures (then I still end up going back to POV-ray when I start working out texture maps that are made of other texture maps).
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October 31st, 2002, 10:13 PM
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Private
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Join Date: Oct 2002
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Re: using moray
thanks for all this discussion this is great for us moray newbies!
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October 31st, 2002, 10:31 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: using moray
Your welcome. i glad to be of any help to beginner artists, because i've seen far too many people saying "i cant draw a &#%$" only to create good races.
i have been using Moray for the past five years.
I have learned to create good ships during the second year, but this is only because i didnt have almost any information sources and didnt think to look into the tutorials.
Atraikius: are you familiar with the option known as "Interior" for textures? it can create some interesting things.
I also use duplicated with different textures than the top ones to make windows have "glass".
I can drop you a mail with two variations of windows on ships, or you can go to http://universalshipyards.tripod.com and look at TechnoLogic and Taera racestyles.
[ October 31, 2002, 20:33: Message edited by: Taera ]
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November 1st, 2002, 01:51 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: using moray
Only a little familiar with interior - mostly have used it on glass objects and for smoke.
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November 1st, 2002, 11:47 PM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
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Re: using moray
Taera, After looking at the Bezier patch tutorial Last night, I can see what you mean about their usefulness. They seem extremely versatile.
I am learning more about how the parts of the program work, but putting it all together will be difficult. Would you be willing to send me an .mdl file of one of your ships? Looking at a completed model would be extremely useful in terms of understanding how to use merges, differences, patches, all together.
PS Those Taera ships look great.  The detail is amazing - they must have taken a long time to make.
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November 2nd, 2002, 05:26 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: using moray
Atraikius: Try playing around with interiors, give the interior a color (media -> emmision color. other colors help too). add a density to the media, make the texture itself semi-transparent and render. Then use 'hollow' (the checkbox) objects and see what it does.
Cronon: The Taera racestyle took about four months to do, but back then i was not very skilled. TechnoLogic was done in less than two months but before that it took a month to figure out the overall style. As for files, i have no problems. i wont give out my latest projects but i would gladly share any .mdl file you'd like to see from the Taera and TechnoLogic. Also be sure to download the taera, there are about 20 extra ships down there. some are realy nice, like the Massive Troop and warstation and whatever.
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November 2nd, 2002, 07:01 AM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
Posts: 252
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Re: using moray
Taera, I did download the Taera set - you're right, there is a lot of good extra stuff there. I would love to see the .mdl for the Taera destroyer. Would you sent it to me at chronon@mindspring.com? Thanks! 
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